from unittest import TestCase
-from naja.constants import BITS, MOVES
+from naja.constants import BITS, MOVES, EXAMINE
from naja.gameboard import GameBoard, LocationCard
+from naja.options import parse_args
from naja import actions
class TestGameBoard(TestCase):
+ def setUp(self):
+ parse_args([])
+
+ def make_deck(self, cards=None):
+ if cards is None:
+ cards = [{'actions': []}]
+ return {'cards': cards}
+
def assert_state(self, state1, state2, exclude=(), player_exclude=()):
def filter_dict(source, exclude_keys):
return dict((k, v) for k, v in source.items()
self.assertEqual(state1, state2)
def test_export_new_board(self):
- board = GameBoard.new_game([{'actions': [
+ board = GameBoard.new_game({'cards': [{'actions': [
{
'action_class': 'LoseHealthOrMSB',
'required_bits': [],
'action_class': 'GainHealth',
'required_bits': [BITS.RED],
},
- ]}])
+ ]}]})
exported_state = board.export()
board_locations = exported_state.pop('board_locations')
self.assertEqual(exported_state, {
},
]}],
'player': board.player.export(),
+ 'puzzle': False,
+ 'player_mode': EXAMINE,
})
positions = []
for position, location_state in board_locations:
positions, sorted((x, y) for x in range(5) for y in range(5)))
def test_lose_health(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
self.assertEqual(board.health, 4)
state_1 = board.export()
self.assert_state(state_1, state_2, exclude=['health'])
def test_gain_health(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.health = 2
self.assertEqual(board.health, 2)
state_1 = board.export()
self.assert_state(state_1, state_2, exclude=['health'])
def test_gain_health_at_max(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
self.assertEqual(board.health, 4)
state_1 = board.export()
return locations_dict
def test_shift_locations_north(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.shift_locations('NORTH')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_shift_locations_south(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.shift_locations('SOUTH')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_shift_locations_east(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.shift_locations('EAST')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_shift_locations_west(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.shift_locations('WEST')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_rotate_locations_clockwise(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.rotate_locations('CLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_rotate_locations_clockwise_top(self):
- board = GameBoard.new_game([{'actions': []}], initial_pos=(2, 0))
+ board = GameBoard.new_game(self.make_deck(), initial_pos=(2, 0))
board.board_locations = self.generate_locations()
board.rotate_locations('CLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_rotate_locations_clockwise_right(self):
- board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 2))
+ board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 2))
board.board_locations = self.generate_locations()
board.rotate_locations('CLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_rotate_locations_clockwise_corner(self):
- board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 4))
+ board = GameBoard.new_game(self.make_deck(), initial_pos=(0, 4))
board.board_locations = self.generate_locations()
board.rotate_locations('CLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_rotate_locations_anticlockwise(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.board_locations = self.generate_locations()
board.rotate_locations('ANTICLOCKWISE')
self.assertEqual(board.board_locations, self.generate_locations({
}))
def test_allow_chess_move_knight(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.allow_chess_move(MOVES.KNIGHT)
self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
def test_allow_chess_move_bishop(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.allow_chess_move(MOVES.BISHOP)
self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
def test_allow_chess_move_castle(self):
- board = GameBoard.new_game([{'actions': []}])
+ board = GameBoard.new_game(self.make_deck())
board.allow_chess_move(MOVES.CASTLE)
self.assertEqual(board.player.movement_mode, MOVES.CASTLE)