-from naja.gameboard import LocationAction
+from naja.constants import BITS
+
+
+class LocationAction(object):
+ """
+ An action that may be performed on a location.
+ """
+
+ TEXT = None
+
+ def __init__(self, required_bits, **data):
+ self.required_bits = frozenset(required_bits)
+ self.data = data
+
+ def check_available(self, player):
+ return player.bits.check_bits(self.required_bits)
+
+ def perform_action(self, player, board):
+ raise NotImplementedError("TODO")
+
+ def check_and_clear_MSB(self, player):
+ if player.bits.check_bit(BITS.MSB):
+ player.bits.clear_bit(BITS.MSB)
+ return True
+ else:
+ return False
class DoNothing(LocationAction):
A representation of the game board.
"""
- def __init__(self, player, health, wins, locations=None, state=None):
+ def __init__(self, player, health, wins, state=None):
self.player = player
- self.max_health = health
- self.wins_required = wins
-
- if locations is None:
- locations = self.generate_locations()
- self.locations = locations
if state is None:
- state = self.generate_state()
+ state = self.generate_state(health, wins)
self.update_state(state)
+ def export(self):
+ return {
+ 'max_health': self.max_health,
+ 'health': self.health,
+ 'wins_required': self.wins_required,
+ 'wins': self.wins,
+ 'locations': self.export_locations(),
+ }
+
+ def export_locations(self):
+ return dict(
+ (position, location.export())
+ for position, location in self.locations)
+
@classmethod
def generate_locations(cls):
- raise NotImplementedError("TODO")
+ # TODO: Generate some locations.
+ return {}
- def generate_state(self):
+ def generate_state(self, max_health, wins_required):
return {
- 'health': self.max_health,
+ 'max_health': max_health,
+ 'health': max_health,
+ 'wins_required': wins_required,
'wins': 0,
+ 'locations': self.generate_locations(),
}
def update_state(self, state):
+ self.max_health = state['max_health']
+ self.wins_required = state['wins_required']
self.health = state['health']
self.wins = state['wins']
+ self.locations = self.import_locations(state['locations'])
+
+ def import_locations(self, locations):
+ return dict(
+ (position, LocationCard.import_location(definition))
+ for position, definition in locations.iteritems())
def lose_health(self):
self.health -= 1
self.bitwise_operand = bitwise_operand
self.actions = actions
- @staticmethod
- def generate_location():
+ @classmethod
+ def import_location(cls, state):
+ # TODO: Import real locations.
+ return cls(state['bitwise_operand'], [])
+
+ @classmethod
+ def new_location(cls, definition):
+ return cls.import_location({
+ 'bitwise_operand': cls.generate_bitwise_operand(),
+ 'actions': cls.build_actions(definition),
+ })
+
+ def export(self):
+ return {
+ 'bitwise_operand': self.bitwise_operand,
+ 'actions': [action.export() for action in self.actions],
+ }
+
+ @classmethod
+ def build_actions(cls, definition):
raise NotImplementedError("TODO")
@staticmethod
if choice(range(3)) == 0:
bits.add(choice(BITS.values()))
return frozenset(bits)
-
- @staticmethod
- def generate_location_actions():
- raise NotImplementedError("TODO")
-
-
-class LocationAction(object):
- """
- An action that may be performed on a location.
- """
-
- TEXT = None
-
- def __init__(self, required_bits, **data):
- self.required_bits = required_bits
- self.data = data
-
- def check_available(self, player):
- return player.bits.check_bits(self.required_bits)
-
- def perform_action(self, player, board):
- raise NotImplementedError("TODO")
-
- def check_and_clear_MSB(self, player):
- if player.bits.check_bit(BITS.MSB):
- player.bits.clear_bit(BITS.MSB)
- return True
- else:
- return False
class TestGameBoard(TestCase):
+ def test_export_new_board(self):
+ board = GameBoard(None, 4, 4)
+ self.assertEqual(board.export(), {
+ 'max_health': 4,
+ 'health': 4,
+ 'wins_required': 4,
+ 'wins': 0,
+ 'locations': {},
+ })
+
def test_lose_health(self):
- board = GameBoard(None, 4, 4, locations={}, state=None)
+ board = GameBoard(None, 4, 4)
self.assertEqual(board.health, 4)
+ state_1 = board.export()
+
board.lose_health()
self.assertEqual(board.health, 3)
+ state_2 = board.export()
+
+ # Make sure nothing else has changed.
+ state_1.pop('health')
+ state_2.pop('health')
+ self.assertEqual(state_1, state_2)
class TestLocationCard(TestCase):