from pgzero.actor import Actor
from ..actors.buttons import ImageButton
from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent
if world is None:
self._update_calls.append(self._click_inventory_pad)
return
+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
+ return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_calls.append((self._update_roach_actor, roach_name))
+
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)
def update(self, world, engine, dt):
- while self._update_calls:
- f = self._update_calls.pop()
- f(world)
+ update_calls, self._update_calls = self._update_calls, []
+ while update_calls:
+ f, args = update_calls.pop(), ()
+ if type(f) is tuple:
+ f, args = f[0], f[1:]
+ f(world, *args)
events = world.pop_events()
self._update_inventory(world)
self._update_roaches(world)