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Limit frame rate
author
Stefano Rivera
<stefano@rivera.za.net>
Sun, 11 May 2014 15:59:51 +0000
(17:59 +0200)
committer
Stefano Rivera
<stefano@rivera.za.net>
Sun, 11 May 2014 15:59:51 +0000
(17:59 +0200)
naja/engine.py
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diff --git
a/naja/engine.py
b/naja/engine.py
index 94ddeab24a055e9134e1c51e7fef68f2a877dd58..1c6b70ac8a7917871edae10512acfc90e11b80d2 100644
(file)
--- a/
naja/engine.py
+++ b/
naja/engine.py
@@
-1,6
+1,7
@@
import pygame
import pygame.locals as pgl
+from naja.constants import FPS
from naja.events import SceneChangeEvent, QuitGameEvent
@@
-10,6
+11,7
@@
class Engine(object):
self._scene = scene
def run(self):
+ clock = pygame.time.Clock()
while True:
for ev in pygame.event.get():
if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
@@
-21,6
+23,7
@@
class Engine(object):
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()
+ clock.tick(FPS)
def change_scene(self, scene):
self._scene.exit()