VPATH=../../sources/vector
-TURNIP=seed turnip1 turnip2 turnip3
+TURNIP=turnip1 turnip2 turnip3
MOULD_BODY=mouldA mouldB mouldC
MOULD=eyeballA eyeballB eyeballC
LIGHT=spotlight lamp laser
IMG16=$(MOULD_BODY)
-IMG32=$(TURNIP) $(MOULD_BODY) $(MOULD) $(LIGHT)
-IMG48=$(LIGHT)
+IMG32=$(MOULD_BODY) $(MOULD) $(LIGHT) seed
+IMG48=$(LIGHT) $(TURNIP)
IMG64=$(MOULD_BODY)
CURSORS=seed $(LIGHT)
self._update_image()
self.eaten = False # Flag for boyd
self._body = pymunk.Body(0, 0, pymunk.Body.STATIC)
- self._shape = pymunk.Circle(self._body, 16)
+ self._shape = pymunk.Circle(self._body, 24)
self._shape.filter = TURNIP_FILTER
self._body.position = pymunk.pygame_util.from_pygame(
self._pos, pygame.display.get_surface())
space.add(self._body, self._shape)
def _update_image(self):
- self._image = loader.load_image('32', 'turnip%d.png' % (self._age + 1))
+ self._image = loader.load_image('48', 'turnip%d.png' % (self._age + 1))
self._image = pygame.transform.rotate(self._image, self._rotation)
def render(self, surface):