More actions.
authorJeremy Thurgood <firxen@gmail.com>
Sun, 11 May 2014 18:52:16 +0000 (20:52 +0200)
committerJeremy Thurgood <firxen@gmail.com>
Sun, 11 May 2014 18:52:16 +0000 (20:52 +0200)
naja/actions.py
naja/tests/test_actions.py

index b0371a7ca987235e0b5ffce32168f020eea64ceb..5599bd73b2d724e6986bc8a58d3ecf7e3ba2da16 100644 (file)
@@ -15,7 +15,7 @@ class LocationAction(object):
     def check_available(self, player):
         return player.bits.check_bits(self.required_bits)
 
-    def perform_action(self, board):
+    def perform_action(self, board, location):
         raise NotImplementedError("TODO")
 
     def check_and_clear_MSB(self, player):
@@ -29,13 +29,27 @@ class LocationAction(object):
 class DoNothing(LocationAction):
     TEXT = "No effect."
 
-    def perform_action(self, board):
+    def perform_action(self, board, location):
         pass
 
 
 class LoseHeathOrMSB(LocationAction):
     TEXT = "Lose health. If MSB is set, it will be cleared instead."
 
-    def perform_action(self, board):
+    def perform_action(self, board, location):
         if not self.check_and_clear_MSB(board.player):
             board.lose_health()
+
+
+class SetBits(LocationAction):
+    TEXT = "Set bits specified by this location."
+
+    def perform_action(self, board, location):
+        board.player.bits.set_bits(location.bitwise_operand)
+
+
+class ToggleBits(LocationAction):
+    TEXT = "Toggle bits specified by this location."
+
+    def perform_action(self, board, location):
+        board.player.bits.toggle_bits(location.bitwise_operand)
index e4a4fa523a2ea3b9620ab79de83f6ef46dd44588..3d3a58ea63346c936ebfb2b1c8a619640dbb5d87 100644 (file)
@@ -1,7 +1,7 @@
 from unittest import TestCase
 
 from naja.constants import BITS
-from naja.gameboard import GameBoard
+from naja.gameboard import GameBoard, LocationCard
 from naja.player import Player
 from naja import actions
 
@@ -24,17 +24,56 @@ class TestActions(TestCase):
     def test_DoNothing(self):
         board = GameBoard.new_game([])
         state_before = board.export()
-        actions.DoNothing(set()).perform_action(board)
+        actions.DoNothing(set()).perform_action(board, None)
         state_after = board.export()
         self.assertEqual(state_before, state_after)
 
     def test_LoseHealthOrMSB_MSB_clear(self):
         board = GameBoard.new_game([])
         state_before = board.export()
-        actions.LoseHeathOrMSB(set()).perform_action(board)
+        actions.LoseHeathOrMSB(set()).perform_action(board, None)
         state_after = board.export()
         self.assertEqual(state_after['health'], state_before['health'] - 1)
 
         state_before.pop('health')
         state_after.pop('health')
         self.assertEqual(state_before, state_after)
+
+    def test_LoseHealthOrMSB_MSB_set(self):
+        board = GameBoard.new_game([])
+        board.player.bits.set_bit(BITS.MSB)
+        state_before = board.export()
+        actions.LoseHeathOrMSB(set()).perform_action(board, None)
+        state_after = board.export()
+        self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
+
+        state_before['player'].pop('bits')
+        state_after['player'].pop('bits')
+        self.assertEqual(state_before, state_after)
+
+    def test_SetBits(self):
+        board = GameBoard.new_game([])
+        state_before = board.export()
+        location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        actions.SetBits(set()).perform_action(board, location)
+        state_after = board.export()
+        self.assertEqual(
+            board.player.bits.check_bits([BITS.MSB, BITS.NORTH]), True)
+
+        state_before['player'].pop('bits')
+        state_after['player'].pop('bits')
+        self.assertEqual(state_before, state_after)
+
+    def test_ToggleBits(self):
+        board = GameBoard.new_game([])
+        board.player.bits.set_bit(BITS.NORTH)
+        state_before = board.export()
+        location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
+        actions.ToggleBits(set()).perform_action(board, location)
+        state_after = board.export()
+        self.assertEqual(board.player.bits.check_bit(BITS.MSB), True)
+        self.assertEqual(board.player.bits.check_bit(BITS.NORTH), False)
+
+        state_before['player'].pop('bits')
+        state_after['player'].pop('bits')
+        self.assertEqual(state_before, state_after)