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Occasional sounds
author
Neil
<neil@dip.sun.ac.za>
Wed, 7 Sep 2016 19:41:14 +0000
(21:41 +0200)
committer
Neil
<neil@dip.sun.ac.za>
Wed, 7 Sep 2016 19:41:22 +0000
(21:41 +0200)
tabakrolletjie/enemies.py
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diff --git
a/tabakrolletjie/enemies.py
b/tabakrolletjie/enemies.py
index 7ed6cf9f7355b63a9edb013efb9ecc19266e35e9..0fe1619fc175f63b970deb882e8d1ed5a15e6e6a 100644
(file)
--- a/
tabakrolletjie/enemies.py
+++ b/
tabakrolletjie/enemies.py
@@
-12,6
+12,7
@@
import pygame.locals as pgl
from .constants import SCREEN_SIZE, MOULD_CATEGORY, OBSTACLE_CATEGORY
from .loader import loader
+from .sound import sound
MOULD_FILTER = pymunk.ShapeFilter(
mask=MOULD_CATEGORY | OBSTACLE_CATEGORY,
@@
-88,6
+89,8
@@
class Mould(pymunk.Body):
child._health = self._health
moulds.append(child)
refresh = True
+ if random.randint(0, 10) < 2:
+ sound.play_sound("mouth_pop_2a.ogg")
if self._age in (10, 20):
# Segment grows in size