action_class: 'SetBits'
required_bits: []
data:
- message: "Moving to a tile requires picking an action. This tile has 2 actions. Both this tile's actions set bits on your robot, the {SOUTH} bit."
+ message: "When you move to a tile, you must pick an action. This tile has 2 actions. Both this tile's actions set bits on your robot, the {SOUTH} bit."
- &STEP2-ACTION-NULL
action_class: 'SetBits'
action_class: 'SetBits'
required_bits: []
data:
- message: "This action sets {EAST,SOUTH}."
+ message: "This action sets {EAST,SOUTH} and {RED}."
- &STEP4-ACTION-GREEN
action_class: 'GainHealth'
required_bits: [GREEN]
data:
- message: "Some actions require key bits to be set.\nIf you haven't got {GREEN} yet, this action is greyed out to show that you can't use it."
+ message: "Some actions require one or more key bits to be set.\nIf you haven't got {GREEN} yet, this action is greyed out to show that you can't use it."
- &STEP4-CARD
card_name: 'step4'
bits: [RED, SOUTH, EAST]
actions:
- - *STEP4-ACTION
- *STEP4-ACTION-GREEN
+ - *STEP4-ACTION
- &STEP5-ACTION-BLUE
action_class: 'GenericBits'
required_bits: [BLUE]
data:
- message: "You need to have the {BLUE} bit to use this action and continue.\nSome actions have more complex requirements."
+ message: "You need to have the {BLUE} bit to use this action to set {EAST} so that you can continue. This action clears {NORTH,SOUTH,WEST}."
set: [EAST]
clear: [NORTH, SOUTH, WEST]
action_class: 'GenericBits'
required_bits: []
data:
- message: "Go back.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}."
+ message: "Go back: set {WEST} and clear {NORTH,SOUTH,EAST}."
set: [WEST]
clear: [EAST, SOUTH, NORTH]
action_class: 'GenericBits'
required_bits: [RED]
data:
- message: "You need to have the {RED} bit to use this action to set the {BLUE} bit."
+ message: "You need to have the {RED} bit to use this action to set {NORTH,BLUE}. This action also clears {SOUTH,EAST,WEST}."
set: [NORTH, BLUE]
clear: [SOUTH, EAST, WEST]
action_class: 'GenericBits'
required_bits: []
data:
- message: "This action doesn't require anything. Go back.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}."
+ message: "This action doesn't require anything. It only sets {NORTH} and clears {SOUTH,EAST,WEST}."
set: [NORTH]
clear: [SOUTH, EAST, WEST]
required_bits: [GREEN]
data:
direction: EAST
- message: "All of the actions on this tile require {GREEN}. Without it, you can't even enter.\nActions like this one change the game board."
+ message: "All of the actions on this tile require {GREEN}. Without it, you can't even enter.\nThis action moves tiles around on the game board."
- &STEP10-CARD
card_name: 'step10'
actions:
- *WIN-ACTION
+ - &UNREACHABLE-KNIGHT-ACTION
+ action_class: 'AllowChessMove'
+ required_bits: [RED, GREEN]
+ data:
+ chesspiece: KNIGHT
+ message: "Some cards temporarily change the way you move. For one turn you can be a ♞..."
+
+ - &UNREACHABLE-CASTLE-ACTION
+ action_class: 'AllowChessMove'
+ required_bits: [RED, BLUE]
+ data:
+ chesspiece: CASTLE
+ message: "Or a ♜..."
+
+ - &UNREACHABLE-BISHOP-ACTION
+ action_class: 'AllowChessMove'
+ required_bits: [GREEN, BLUE]
+ data:
+ chesspiece: BISHOP
+ message: "Or a ♝!"
+
+ - &UNREACHABLE-CHESS-CARD
+ card_name: 'chess'
+ actions:
+ - *UNREACHABLE-KNIGHT-ACTION
+ - *UNREACHABLE-CASTLE-ACTION
+ - *UNREACHABLE-BISHOP-ACTION
+
cards:
- *STEP1-CARD
- *STEP2-CARD
- *STEP13-CARD
- *STEP10-CARD
- - *NULL-CARD
+ - *UNREACHABLE-CHESS-CARD
- *NULL-CARD
- *NULL-CARD
- *STEP12-CARD