Weapons should be still when not in use.
authorSimon Cross <hodgestar@gmail.com>
Sat, 5 Mar 2016 18:48:49 +0000 (20:48 +0200)
committerSimon Cross <hodgestar@gmail.com>
Sat, 5 Mar 2016 18:48:49 +0000 (20:48 +0200)
koperkapel/weapons.py

index d09c570b9a33d04e6b7ee3f44d00d3a8f6553730..da8c4c3712b6ccafeca80fed1c17bb929c9384ea 100644 (file)
@@ -6,7 +6,7 @@ from .actors.animsurf import AnimatedSurfActor
 
 class Weapon:
     def __init__(self, name, damage, image_name=None, bullet_range=0,
-                 can_tape=True, frames=("_1", "_2")):
+                 can_tape=True, frames=("_1",)):
         self.name = name
         self.image_name = image_name or name
         self.frames = frames