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Weapons should be still when not in use.
author
Simon Cross
<hodgestar@gmail.com>
Sat, 5 Mar 2016 18:48:49 +0000
(20:48 +0200)
committer
Simon Cross
<hodgestar@gmail.com>
Sat, 5 Mar 2016 18:48:49 +0000
(20:48 +0200)
koperkapel/weapons.py
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diff --git
a/koperkapel/weapons.py
b/koperkapel/weapons.py
index d09c570b9a33d04e6b7ee3f44d00d3a8f6553730..da8c4c3712b6ccafeca80fed1c17bb929c9384ea 100644
(file)
--- a/
koperkapel/weapons.py
+++ b/
koperkapel/weapons.py
@@
-6,7
+6,7
@@
from .actors.animsurf import AnimatedSurfActor
class Weapon:
def __init__(self, name, damage, image_name=None, bullet_range=0,
- can_tape=True, frames=("_1",
"_2"
)):
+ can_tape=True, frames=("_1",)):
self.name = name
self.image_name = image_name or name
self.frames = frames