board_locations = []
for x in range(5):
for y in range(5):
- board_location = LocationCard.new_location(
- choice(deck['cards']).copy())
+ new_choice = cls.choose_card(deck['cards'], board_locations)
+ board_location = LocationCard.new_location(new_choice.copy())
board_locations.append([(x, y), board_location.export()])
return board_locations
self.replace_card(position)
def replace_card(self, position):
- location = LocationCard.new_location(choice(self.locations).copy())
+ new_choice = self.choose_card(self.locations,
+ self.board_locations.items(),
+ position)
+ location = LocationCard.new_location(new_choice.copy())
self.board_locations[position] = location
+ @classmethod
+ def choose_card(cls, cards, board_locations, position=None):
+ # Find which cards are at their maximum and exclude them from
+ # the choice list
+ counts = {}
+ choices = {card['card_name']: card for card in cards}
+ for pos, card in board_locations:
+ if pos == position:
+ # skip the card we're replacing if appropriate
+ continue
+ if isinstance(card, LocationCard):
+ key = card.card_name
+ max_num = card.max_number
+ else:
+ key = card['card_name']
+ max_num = card.get('max_number', 25)
+ counts.setdefault(key, 0)
+ counts[key] += 1
+ if counts[key] >= max_num:
+ if key in choices:
+ del choices[key]
+ return choice(choices.values())
+
def shift_location_row(self, change, is_vertical):
px, py = self.player.position
shifted_locations = {}
A particular set of options available on a location.
"""
- def __init__(self, card_name, bitwise_operand, location_actions):
+ def __init__(self, card_name, bitwise_operand, location_actions,
+ max_number=25):
self.card_name = card_name
self.bitwise_operand = bitwise_operand
self.actions = location_actions
+ self.max_number = max_number
self.check_actions()
@classmethod
location_actions = [
cls.build_action(definition) for definition in state['actions']]
return cls(state['card_name'], state['bitwise_operand'],
- location_actions)
+ location_actions, state['max_number'])
@classmethod
def build_action(cls, definition):
bits = cls.parse_bits(definition['bits'])
else:
bits = cls.generate_bitwise_operand()
+ max_number = definition.get('max_number', 25)
card_name = definition['card_name']
return cls.import_location({
'bitwise_operand': bits,
'actions': definition['actions'],
+ 'max_number': max_number,
'card_name': card_name,
})
return {
'bitwise_operand': sorted(self.bitwise_operand),
'actions': [action.export() for action in self.actions],
+ 'max_number': self.max_number,
'card_name': self.card_name,
}
def test_export_new_board(self):
board = GameBoard.new_game({'cards': [
- {'card_name' : 'card1', 'actions': [
+ {'card_name': 'card1', 'actions': [
{
'action_class': 'LoseHealthOrMSB',
'required_bits': [],
'health': 4,
'wins_required': 4,
'wins': 0,
- 'locations': [{'card_name' : 'card1', 'actions': [
+ 'locations': [{'card_name': 'card1', 'actions': [
{
'action_class': 'LoseHealthOrMSB',
'required_bits': [],
positions.append(position)
self.assertEqual(
sorted(location_state.keys()), ['actions', 'bitwise_operand',
- 'card_name'])
+ 'card_name', 'max_number'])
self.assertEqual(location_state['actions'], [
{
'action_class': 'LoseHealthOrMSB',
self.assertEqual(
positions, sorted((x, y) for x in range(5) for y in range(5)))
+ def test_max_number(self):
+ def _check_counts(board):
+ counts = {}
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ for _position, location_state in board_locations:
+ counts.setdefault(
+ location_state['actions'][0]['action_class'], 0)
+ counts[location_state['actions'][0]['action_class']] += 1
+ self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+
+ board = GameBoard.new_game({'cards': [
+ {'card_name': 'card1', 'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [], }],
+ 'max_number': 5},
+ {'card_name': 'card2', 'actions': [{
+ 'action_class': 'DoNothing',
+ 'required_bits': [], }],
+ 'max_number': 25}]})
+ # check creation constraints
+ _check_counts(board)
+ # Check replacement
+ # Replace center card 12 times and assert invariant still holds
+ for x in range(12):
+ board.replace_card((2, 2))
+ _check_counts(board)
+ # replace a diagonal of cards
+ for x in range(5):
+ board.replace_card((x, x))
+ _check_counts(board)
+
+ def test_max_number_complex(self):
+ def _check_counts(board):
+ counts = {}
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ for _position, location_state in board_locations:
+ counts.setdefault(
+ location_state['actions'][0]['action_class'], 0)
+ counts[location_state['actions'][0]['action_class']] += 1
+ self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+ self.assertTrue(counts.get('DoNothing', 0) <= 3)
+ self.assertTrue(counts.get('AcquireWinToken', 0) <= 4)
+ self.assertTrue(counts.get('GainHealth', 0) <= 3)
+
+ board = GameBoard.new_game({'cards': [
+ {'card_name': 'card1', 'actions': [{
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [], }],
+ 'max_number': 5},
+ {'card_name': 'card2', 'actions': [{
+ 'action_class': 'AcquireWinToken',
+ 'required_bits': [], }],
+ 'max_number': 4},
+ {'card_name': 'card3', 'actions': [{
+ 'action_class': 'GainHealth',
+ 'required_bits': [], }],
+ 'max_number': 3},
+ {'card_name': 'card4', 'actions': [{
+ 'action_class': 'RotateLocations',
+ 'required_bits': [], }],
+ 'max_number': 25},
+ {'card_name': 'card5', 'actions': [{
+ 'action_class': 'AllowChessMove',
+ 'required_bits': [], }],
+ 'max_number': 25},
+ {'card_name': 'card6', 'actions': [{
+ 'action_class': 'DoNothing',
+ 'required_bits': [], }],
+ 'max_number': 3}]})
+ # check creation constraints
+ _check_counts(board)
+ # Check replacement
+ # Replace center card 12 times and assert invariant still holds
+ for x in range(12):
+ board.replace_card((2, 2))
+ _check_counts(board)
+ # replace a diagonal of cards
+ for x in range(5):
+ board.replace_card((x, x))
+ _check_counts(board)
+
def test_lose_health(self):
board = GameBoard.new_game(self.make_deck())
self.assertEqual(board.health, 4)