Add max_number limitation (with tests, nogal)
authorNeil <neil@dip.sun.ac.za>
Sat, 17 May 2014 13:23:06 +0000 (15:23 +0200)
committerNeil <neil@dip.sun.ac.za>
Sat, 17 May 2014 13:23:33 +0000 (15:23 +0200)
naja/gameboard.py
naja/tests/test_gameboard.py

index 944f21fadac1ba732de90e4b797b1c5fadab8860..79e565e9a67bbbd380ef6e7f8cc41d6475fbfbe3 100644 (file)
@@ -110,8 +110,8 @@ class GameBoard(object):
         board_locations = []
         for x in range(5):
             for y in range(5):
-                board_location = LocationCard.new_location(
-                    choice(deck['cards']).copy())
+                new_choice = cls.choose_card(deck['cards'], board_locations)
+                board_location = LocationCard.new_location(new_choice.copy())
                 board_locations.append([(x, y), board_location.export()])
         return board_locations
 
@@ -134,9 +134,35 @@ class GameBoard(object):
             self.replace_card(position)
 
     def replace_card(self, position):
-        location = LocationCard.new_location(choice(self.locations).copy())
+        new_choice = self.choose_card(self.locations,
+                                      self.board_locations.items(),
+                                      position)
+        location = LocationCard.new_location(new_choice.copy())
         self.board_locations[position] = location
 
+    @classmethod
+    def choose_card(cls, cards, board_locations, position=None):
+        # Find which cards are at their maximum and exclude them from
+        # the choice list
+        counts = {}
+        choices = {card['card_name']: card for card in cards}
+        for pos, card in board_locations:
+            if pos == position:
+                # skip the card we're replacing if appropriate
+                continue
+            if isinstance(card, LocationCard):
+                key = card.card_name
+                max_num = card.max_number
+            else:
+                key = card['card_name']
+                max_num = card.get('max_number', 25)
+            counts.setdefault(key, 0)
+            counts[key] += 1
+            if counts[key] >= max_num:
+                if key in choices:
+                    del choices[key]
+        return choice(choices.values())
+
     def shift_location_row(self, change, is_vertical):
         px, py = self.player.position
         shifted_locations = {}
@@ -221,10 +247,12 @@ class LocationCard(object):
     A particular set of options available on a location.
     """
 
-    def __init__(self, card_name, bitwise_operand, location_actions):
+    def __init__(self, card_name, bitwise_operand, location_actions,
+                 max_number=25):
         self.card_name = card_name
         self.bitwise_operand = bitwise_operand
         self.actions = location_actions
+        self.max_number = max_number
         self.check_actions()
 
     @classmethod
@@ -232,7 +260,7 @@ class LocationCard(object):
         location_actions = [
             cls.build_action(definition) for definition in state['actions']]
         return cls(state['card_name'], state['bitwise_operand'],
-                   location_actions)
+                   location_actions, state['max_number'])
 
     @classmethod
     def build_action(cls, definition):
@@ -247,10 +275,12 @@ class LocationCard(object):
             bits = cls.parse_bits(definition['bits'])
         else:
             bits = cls.generate_bitwise_operand()
+        max_number = definition.get('max_number', 25)
         card_name = definition['card_name']
         return cls.import_location({
             'bitwise_operand': bits,
             'actions': definition['actions'],
+            'max_number': max_number,
             'card_name': card_name,
         })
 
@@ -263,6 +293,7 @@ class LocationCard(object):
         return {
             'bitwise_operand': sorted(self.bitwise_operand),
             'actions': [action.export() for action in self.actions],
+            'max_number': self.max_number,
             'card_name': self.card_name,
         }
 
index 5b383991273e9d20f919a54cfec4104913ffcbae..a72505a5d415efa0abd130c2bc5b3294db52d6c4 100644 (file)
@@ -31,7 +31,7 @@ class TestGameBoard(TestCase):
 
     def test_export_new_board(self):
         board = GameBoard.new_game({'cards': [
-            {'card_name' : 'card1', 'actions': [
+            {'card_name': 'card1', 'actions': [
             {
                 'action_class': 'LoseHealthOrMSB',
                 'required_bits': [],
@@ -47,7 +47,7 @@ class TestGameBoard(TestCase):
             'health': 4,
             'wins_required': 4,
             'wins': 0,
-            'locations': [{'card_name' : 'card1', 'actions': [
+            'locations': [{'card_name': 'card1', 'actions': [
                 {
                     'action_class': 'LoseHealthOrMSB',
                     'required_bits': [],
@@ -65,7 +65,7 @@ class TestGameBoard(TestCase):
             positions.append(position)
             self.assertEqual(
                 sorted(location_state.keys()), ['actions', 'bitwise_operand',
-                                                'card_name'])
+                                                'card_name', 'max_number'])
             self.assertEqual(location_state['actions'], [
                 {
                     'action_class': 'LoseHealthOrMSB',
@@ -81,6 +81,89 @@ class TestGameBoard(TestCase):
         self.assertEqual(
             positions, sorted((x, y) for x in range(5) for y in range(5)))
 
+    def test_max_number(self):
+        def _check_counts(board):
+            counts = {}
+            exported_state = board.export()
+            board_locations = exported_state.pop('board_locations')
+            for _position, location_state in board_locations:
+                counts.setdefault(
+                    location_state['actions'][0]['action_class'], 0)
+                counts[location_state['actions'][0]['action_class']] += 1
+            self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+
+        board = GameBoard.new_game({'cards': [
+            {'card_name': 'card1', 'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [], }],
+             'max_number': 5},
+            {'card_name': 'card2', 'actions': [{
+                'action_class': 'DoNothing',
+                'required_bits': [], }],
+             'max_number': 25}]})
+        # check creation constraints
+        _check_counts(board)
+        # Check replacement
+        # Replace center card 12 times and assert invariant still holds
+        for x in range(12):
+            board.replace_card((2, 2))
+        _check_counts(board)
+        # replace a diagonal of cards
+        for x in range(5):
+            board.replace_card((x, x))
+        _check_counts(board)
+
+    def test_max_number_complex(self):
+        def _check_counts(board):
+            counts = {}
+            exported_state = board.export()
+            board_locations = exported_state.pop('board_locations')
+            for _position, location_state in board_locations:
+                counts.setdefault(
+                    location_state['actions'][0]['action_class'], 0)
+                counts[location_state['actions'][0]['action_class']] += 1
+            self.assertTrue(counts.get('LoseHealthOrMSB', 0) <= 5)
+            self.assertTrue(counts.get('DoNothing', 0) <= 3)
+            self.assertTrue(counts.get('AcquireWinToken', 0) <= 4)
+            self.assertTrue(counts.get('GainHealth', 0) <= 3)
+
+        board = GameBoard.new_game({'cards': [
+            {'card_name': 'card1', 'actions': [{
+                'action_class': 'LoseHealthOrMSB',
+                'required_bits': [], }],
+             'max_number': 5},
+            {'card_name': 'card2', 'actions': [{
+                'action_class': 'AcquireWinToken',
+                'required_bits': [], }],
+             'max_number': 4},
+            {'card_name': 'card3', 'actions': [{
+                'action_class': 'GainHealth',
+                'required_bits': [], }],
+             'max_number': 3},
+            {'card_name': 'card4', 'actions': [{
+                'action_class': 'RotateLocations',
+                'required_bits': [], }],
+             'max_number': 25},
+            {'card_name': 'card5', 'actions': [{
+                'action_class': 'AllowChessMove',
+                'required_bits': [], }],
+             'max_number': 25},
+            {'card_name': 'card6', 'actions': [{
+                'action_class': 'DoNothing',
+                'required_bits': [], }],
+             'max_number': 3}]})
+        # check creation constraints
+        _check_counts(board)
+        # Check replacement
+        # Replace center card 12 times and assert invariant still holds
+        for x in range(12):
+            board.replace_card((2, 2))
+        _check_counts(board)
+        # replace a diagonal of cards
+        for x in range(5):
+            board.replace_card((x, x))
+        _check_counts(board)
+
     def test_lose_health(self):
         board = GameBoard.new_game(self.make_deck())
         self.assertEqual(board.health, 4)