From: Neil Date: Tue, 16 Apr 2013 13:33:31 +0000 (+0200) Subject: Bump tile size for better results on android X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=001a633b245877d018521fa2749ee621eec751c1;p=erdslangetjie.git Bump tile size for better results on android --- diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 8746745..45f907d 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -13,13 +13,13 @@ from kivy.graphics import Color, Rectangle from erdslangetjie.level import LevelList from erdslangetjie.player import ThePlayer, Nemesis -TILE_SIZE = 24 +TILE_SIZE = 40 class GameWindow(FloatLayout): def __init__(self, level_list): - super(GameWindow, self).__init__(size=(648, 480)) + super(GameWindow, self).__init__(size=(1080, 800)) self.level_list = level_list self.level_obj = self.level_list.get_current_level() self.level_obj.load_tiles()