From: Neil Date: Sat, 10 Sep 2016 09:54:47 +0000 (+0200) Subject: Multi-level light toolbar X-Git-Tag: tabakrolletjie-v1.0.0~134 X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=1511ad34b86a11fe1433fa7dfd1de865ab8f7c1d;p=tabakrolletjie.git Multi-level light toolbar --- diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index e6ace7e..589f8b2 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -14,7 +14,7 @@ from ..utils import debug_timer from ..loader import loader from ..transforms import Overlay, Multiply, Alpha -from ..constants import SCREEN_SIZE, FONTS +from ..constants import SCREEN_SIZE, FONTS, COLOURS from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -33,6 +33,7 @@ class DayScene(BaseScene): self._harvested = gamestate.harvested self._paused = False self._tool = None + self._light_color = None for turnip_data in gamestate.turnips: turnip = Turnip(space=self._space, **turnip_data) # Turnips grow at dawn @@ -43,15 +44,14 @@ class DayScene(BaseScene): else: self._turnips.append(turnip) # Tools + self._light_toolbar = [] self._tools = [ ImageButton('32', 'seed.png', name='seed', pos=(50, SCREEN_SIZE[1] - 40)), - ImageButton('32', 'spotlight.png', name='blue_spotlight', - pos=(100, SCREEN_SIZE[1] - 40), - transform=Multiply(colour=(0, 0, 255, 255))), - ImageButton('32', 'spotlight.png', name='red_spotlight', - pos=(150, SCREEN_SIZE[1] - 40), - transform=Multiply(colour=(255, 0, 0, 255))), + ImageButton('32', 'spotlight.png', name='spotlight', + pos=(100, SCREEN_SIZE[1] - 40)), + ImageButton('32', 'lamp.png', name='lamp', + pos=(150, SCREEN_SIZE[1] - 40)), ImageButton('32', 'default_cursor.png', name='reset tool', pos=(SCREEN_SIZE[0] - 50, SCREEN_SIZE[1] - 40)), ] @@ -79,8 +79,23 @@ class DayScene(BaseScene): surface.blit(self._toolbar, (120, 10), None) for tool in self._tools: tool.render(surface) + for light_tool in self._light_toolbar: + light_tool.render(surface) self._draw_cursor(surface) + def _draw_light_toolbar(self, light_type, x): + self._light_toolbar = [] + height = SCREEN_SIZE[1] - 80 + for color in sorted(COLOURS.keys()): + light_tool = ImageButton('32', light_type + '.png', + pos=(x, height), name=color, + transform=Multiply(colour=COLOURS[color])) + self._light_toolbar.append(light_tool) + x += 40 + + def _clear_light_toolbar(self): + self._light_toolbar = [] + def _place_seed(self, gamestate, ev): if self._seeds > 0: # plant seed @@ -118,6 +133,24 @@ class DayScene(BaseScene): gamestate.station["lights"].append(cfg) self._lights.add_light(cfg) + def _place_lamp(self, gamestate, colour, ev): + if self._seeds > 3: + pos = pymunk.pygame_util.from_pygame(ev.pos, + pygame.display.get_surface()) + # Bail if we're too close to an existing light + if self._lights.nearest(pos, max_distance=25): + return + self._seeds -= 3 + self._update_toolbar(gamestate) + cfg = { + "type": "lamp", + "colour": colour, + "position": pos, + "intensity": 0.5, + } + gamestate.station["lights"].append(cfg) + self._lights.add_light(cfg) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: if ev.key in (pgl.K_q, pgl.K_ESCAPE): @@ -133,31 +166,39 @@ class DayScene(BaseScene): # Check tools for tool in self._tools: if tool.pressed(ev): + self._color = None if tool.name == 'reset tool': self._unset_cursor() self._tool = None + self._clear_light_toolbar() else: self._tool = tool.name if self._tool == 'seed': self._set_cursor( 'seed', transform=Alpha(alpha=172)) - elif self._tool == 'red_spotlight': - self._set_cursor( - 'spotlight', - transform=Multiply( - colour=(255, 0, 0, 172))) - elif self._tool == 'blue_spotlight': - self._set_cursor( - 'spotlight', - transform=Multiply( - colour=(0, 0, 255, 172))) + self._clear_light_toolbar() + elif self._tool == 'spotlight': + self._unset_cursor() + self._draw_light_toolbar('spotlight', 100) + elif self._tool == 'lamp': + self._unset_cursor() + self._draw_light_toolbar('lamp', 150) + return + # Check light toolbar + for light_tool in self._light_toolbar: + if light_tool.pressed(ev): + self._set_cursor( + self._tool, + transform=Multiply( + colour=COLOURS[light_tool.name] + (172,))) + self._light_color = light_tool.name return if self._tool == "seed": self._place_seed(gamestate, ev) - elif self._tool == 'red_spotlight': - self._place_spotlight(gamestate, 'red', ev) - elif self._tool == 'blue_spotlight': - self._place_spotlight(gamestate, 'blue', ev) + elif self._tool == 'spotlight' and self._light_color: + self._place_spotlight(gamestate, self._light_color, ev) + elif self._tool == 'lamp' and self._light_color: + self._place_lamp(gamestate, self._light_color, ev) else: # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True)