From: Jeremy Thurgood Date: Tue, 13 May 2014 20:06:18 +0000 (+0200) Subject: Properly implement player movement. X-Git-Tag: 0.1~324 X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=23bc655a89f4ac16e2b17a5f359192d1d9268648;p=naja.git Properly implement player movement. --- diff --git a/naja/events.py b/naja/events.py index 1b57ee0..11adab0 100644 --- a/naja/events.py +++ b/naja/events.py @@ -41,3 +41,8 @@ class InvalidateTheWorld(NajaEvent): class SelectEvent(NajaEvent): TYPE = "SELECT" + + +class PlayerMoved(NajaEvent): + # This is used to signal to widgets that care that the player has moved. + TYPE = "PLAYER_MOVED" diff --git a/naja/widgets/info_area.py b/naja/widgets/info_area.py index 4c79f07..a2956a0 100644 --- a/naja/widgets/info_area.py +++ b/naja/widgets/info_area.py @@ -5,7 +5,7 @@ import pygame import pygame.locals as pgl from naja.constants import INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS -from naja.events import InvalidateTheWorld +from naja.events import InvalidateTheWorld, PlayerMoved from naja.resources import resources from naja.resources.mutators import EIGHT_BIT @@ -32,15 +32,12 @@ class InfoAreaWidget(Widget): """ def __init__(self, pos, state): super(InfoAreaWidget, self).__init__(pos, INFO_SIZE) - self.card = None self.state = state - self.chosen = 0 + self.set_position(state.player.position) def prepare(self): self.surface = pygame.surface.Surface(INFO_SIZE) self.surface.fill((0, 0, 0)) - # Quick hack for testing - self.card = self.state.board_locations[self.state.player.position] # Extract actions and such from the card title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode], colour=(255, 255, 255)) @@ -72,13 +69,18 @@ class InfoAreaWidget(Widget): y_offset = INFO_SIZE[1] - hint.surface.get_rect().height self.surface.blit(hint.surface, (0, y_offset)) - def set_card(self, card): - self.card = card + def set_position(self, position): + self.card = self.state.board_locations[position] + self.chosen = 0 def draw(self, surface): surface.blit(self.surface, self.pos) def handle_event(self, ev): + if PlayerMoved.matches(ev): + self.set_position(self.state.player.position) + return False + if self.state.gameboard.player_mode == MOVE: return super(InfoAreaWidget, self).handle_event(ev) if ev.type == pgl.KEYDOWN: diff --git a/naja/widgets/robot.py b/naja/widgets/robot.py index 9f3afc6..60c3f40 100644 --- a/naja/widgets/robot.py +++ b/naja/widgets/robot.py @@ -3,7 +3,7 @@ import pygame.locals as pgl from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS, ACT, KEYS -from naja.events import InvalidateTheWorld +from naja.events import InvalidateTheWorld, PlayerMoved from naja.resources import resources from naja.resources.mutators import EIGHT_BIT from naja.widgets.base import Widget @@ -45,21 +45,25 @@ class RobotWidget(Widget): if ev.key in KEYS.UP: if self.state.player.move(BITS.NORTH): self.state.gameboard.change_mode() + PlayerMoved.post() InvalidateTheWorld.post() return True if ev.key in KEYS.DOWN: if self.state.player.move(BITS.SOUTH): self.state.gameboard.change_mode() + PlayerMoved.post() InvalidateTheWorld.post() return True if ev.key in KEYS.LEFT: if self.state.player.move(BITS.WEST): self.state.gameboard.change_mode() + PlayerMoved.post() InvalidateTheWorld.post() return True if ev.key in KEYS.RIGHT: if self.state.player.move(BITS.EAST): self.state.gameboard.change_mode() + PlayerMoved.post() InvalidateTheWorld.post() return True if ev.key in (pgl.K_SPACE,):