From: Neil Date: Sat, 10 Sep 2016 13:39:23 +0000 (+0200) Subject: Add end of night text overlay X-Git-Tag: tabakrolletjie-v1.0.0~97^2~8 X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=23c4eba05da1356a228c07f9c2f560fb821f4423;p=tabakrolletjie.git Add end of night text overlay --- diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index aadff68..848bb54 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -1,5 +1,6 @@ """ In the night, the mould attacks. """ +import pygame.surface import pygame.locals as pgl import pymunk @@ -9,11 +10,11 @@ from ..lights import LightManager from ..obstacles import ObstacleManager from ..enemies import Boyd from ..events import SceneChangeEvent -from ..utils import debug_timer +from ..utils import debug_timer, shadowed_text from ..loader import loader from ..transforms import Overlay from ..turnip import Turnip -from ..constants import NIGHT_LENGTH, DEBUG +from ..constants import NIGHT_LENGTH, DEBUG, FONTS, SCREEN_SIZE class NightScene(BaseScene): @@ -32,6 +33,9 @@ class NightScene(BaseScene): self._soil = loader.load_image( "textures", "soil.png", transform=self.DARKNESS) self._total_ticks = 0 + self._do_ticks = True + self._eaten_tonight = 0 + self._night_over_text = [] @debug_timer("night.render") def render(self, surface, gamestate): @@ -44,6 +48,7 @@ class NightScene(BaseScene): self._turnips.remove(turnip) turnip.remove() gamestate.eaten += 1 + self._eaten_tonight += 1 else: turnip.render(surface) @@ -51,14 +56,23 @@ class NightScene(BaseScene): self._obstacles.render(surface) self._lights.render_fittings(surface) + for text, text_pos in self._night_over_text: + surface.blit(text, text_pos, None) + def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: + if not self._do_ticks: + # Any keypress exits + self._to_day() if ev.key in (pgl.K_q, pgl.K_ESCAPE): from .menu import MenuScene SceneChangeEvent.post(scene=MenuScene()) if ev.key == pgl.K_e and DEBUG: - self._to_day() + self._end_night() elif ev.type == pgl.MOUSEBUTTONDOWN: + if not self._do_ticks: + # Any mouse press exits + self._to_day() if ev.button == 1: self._lights.toggle_nearest(ev.pos, surfpos=True) print self._lights.lit_by(ev.pos, surfpos=True) @@ -68,16 +82,36 @@ class NightScene(BaseScene): from .day import DayScene SceneChangeEvent.post(scene=DayScene()) + def _end_night(self): + self._do_ticks = False + self._night_over_text = [] + overlay = pygame.surface.Surface( + (SCREEN_SIZE[0], 240), pgl.SWSURFACE).convert_alpha() + overlay.fill((0, 0, 0, 172)) + self._night_over_text.append((overlay, (0, 40))) + self._night_over_text.append( + (shadowed_text("The Night is Over", FONTS["bold"], 48), (300, 50))) + self._night_over_text.append( + (shadowed_text("Turnips eaten tonight: %d" % self._eaten_tonight, + FONTS["sans"], 32), (300, 130))) + self._night_over_text.append( + (shadowed_text("Surviving turnips: %d" % len(self._turnips), + FONTS["sans"], 32), (300, 170))) + self._night_over_text.append( + (shadowed_text("Press any key to continue", FONTS["sans"], 24), + (350, 240))) + @debug_timer("night.tick") def tick(self, gamestate): - if self._total_ticks < NIGHT_LENGTH: - self._mould.tick(gamestate, self._space, self._lights) - self._lights.tick() - print "Power usage: ", self._lights.total_power_usage() - else: - self._to_day() - if not self._mould.alive(): - self._to_day() + if self._do_ticks: + if self._total_ticks < NIGHT_LENGTH: + self._mould.tick(gamestate, self._space, self._lights) + self._lights.tick() + print "Power usage: ", self._lights.total_power_usage() + else: + self._end_night() + if not self._mould.alive(): + self._end_night() def exit(self, gamestate): turnip_data = [turnip.serialize() for turnip in self._turnips]