From: Simon Cross Date: Sat, 17 May 2014 16:01:43 +0000 (+0200) Subject: Start folder for puzzle decks. X-Git-Tag: 0.1~87 X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=335f651fb0d291bacab2d875a18b82fd9174828e;p=naja.git Start folder for puzzle decks. --- diff --git a/data/location_decks/puzzles/test.yaml b/data/location_decks/puzzles/test.yaml new file mode 100644 index 0000000..33dc902 --- /dev/null +++ b/data/location_decks/puzzles/test.yaml @@ -0,0 +1,133 @@ +description: "Test Puzzle" +puzzle: true + +# This field is ignored, but it's a useful place to put some action definitions +# we can reference later. +_action_definitions: + # No-colour actions. + - &SET-BITS-DEFAULT + action_class: 'LoseHealthOrMSBAndSetBits' + required_bits: [] + - &GAIN-HEALTH-DEFAULT + action_class: 'GainHealthAndClearBitsOrMSB' + required_bits: [] + - &TOGGLE-BITS-DEFAULT + action_class: 'ToggleBits' + required_bits: [] + - &BAD-DEFAULT + action_class: 'LoseHealthOrMSB' + required_bits: [] + + # One-colour actions. + - &SET-BITS-R + action_class: 'SetBits' + required_bits: [RED] + - &SET-BITS-G + action_class: 'SetBits' + required_bits: [GREEN] + - &SET-BITS-B + action_class: 'SetBits' + required_bits: [BLUE] + + - &SHIFT-N + action_class: 'ShiftLocations' + required_bits: [BLUE] + data: {'direction': NORTH} + - &SHIFT-S + action_class: 'ShiftLocations' + required_bits: [BLUE] + data: {'direction': SOUTH} + - &SHIFT-E + action_class: 'ShiftLocations' + required_bits: [GREEN] + data: {'direction': EAST} + - &SHIFT-W + action_class: 'ShiftLocations' + required_bits: [GREEN] + data: {'direction': WEST} + + - &ROT-CW + action_class: 'RotateLocations' + required_bits: [RED] + data: {'rot_direction': CLOCKWISE} + - &ROT-CCW + action_class: 'RotateLocations' + required_bits: [RED] + data: {'rot_direction': ANTICLOCKWISE} + + # Two-colour actions. + - &KNIGHT-MOVE + action_class: 'AllowChessMove' + required_bits: [RED, GREEN] + data: {'chesspiece': KNIGHT} + - &CASTLE-MOVE + action_class: 'AllowChessMove' + required_bits: [RED, BLUE] + data: {'chesspiece': CASTLE} + - &BISHOP-MOVE + action_class: 'AllowChessMove' + required_bits: [GREEN, BLUE] + data: {'chesspiece': BISHOP} + + - &HEAL-RG + action_class: 'GainHealth' + required_bits: [RED, GREEN] + - &HEAL-RB + action_class: 'GainHealth' + required_bits: [RED, BLUE] + + # Three-colour actions. + - &ACQUIRE-WIN-TOKEN + action_class: 'AcquireWinToken' + required_bits: [RED, GREEN, BLUE] + + # Test actions + - &TEST-WIN + action_class: 'AcquireWinToken' + required_bits: [] + - &TEST-NULL + action_class: 'DoNothing' + required_bits: [] + +# This field is ignored, but it's a useful place to put some card definitions +# we can reference later. +_card_definitions: + - &TEST-WIN-CARD + card_name: 'test-win' + actions: + - *TEST-WIN + - &TEST-BORING + card_name: 'test-boring' + actions: + - *TEST-NULL + +cards: + - *TEST-WIN-CARD + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-WIN-CARD + + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + + - *TEST-WIN-CARD + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-WIN-CARD diff --git a/data/location_decks/test_puzzle.yaml b/data/location_decks/test_puzzle.yaml deleted file mode 100644 index 33dc902..0000000 --- a/data/location_decks/test_puzzle.yaml +++ /dev/null @@ -1,133 +0,0 @@ -description: "Test Puzzle" -puzzle: true - -# This field is ignored, but it's a useful place to put some action definitions -# we can reference later. -_action_definitions: - # No-colour actions. - - &SET-BITS-DEFAULT - action_class: 'LoseHealthOrMSBAndSetBits' - required_bits: [] - - &GAIN-HEALTH-DEFAULT - action_class: 'GainHealthAndClearBitsOrMSB' - required_bits: [] - - &TOGGLE-BITS-DEFAULT - action_class: 'ToggleBits' - required_bits: [] - - &BAD-DEFAULT - action_class: 'LoseHealthOrMSB' - required_bits: [] - - # One-colour actions. - - &SET-BITS-R - action_class: 'SetBits' - required_bits: [RED] - - &SET-BITS-G - action_class: 'SetBits' - required_bits: [GREEN] - - &SET-BITS-B - action_class: 'SetBits' - required_bits: [BLUE] - - - &SHIFT-N - action_class: 'ShiftLocations' - required_bits: [BLUE] - data: {'direction': NORTH} - - &SHIFT-S - action_class: 'ShiftLocations' - required_bits: [BLUE] - data: {'direction': SOUTH} - - &SHIFT-E - action_class: 'ShiftLocations' - required_bits: [GREEN] - data: {'direction': EAST} - - &SHIFT-W - action_class: 'ShiftLocations' - required_bits: [GREEN] - data: {'direction': WEST} - - - &ROT-CW - action_class: 'RotateLocations' - required_bits: [RED] - data: {'rot_direction': CLOCKWISE} - - &ROT-CCW - action_class: 'RotateLocations' - required_bits: [RED] - data: {'rot_direction': ANTICLOCKWISE} - - # Two-colour actions. - - &KNIGHT-MOVE - action_class: 'AllowChessMove' - required_bits: [RED, GREEN] - data: {'chesspiece': KNIGHT} - - &CASTLE-MOVE - action_class: 'AllowChessMove' - required_bits: [RED, BLUE] - data: {'chesspiece': CASTLE} - - &BISHOP-MOVE - action_class: 'AllowChessMove' - required_bits: [GREEN, BLUE] - data: {'chesspiece': BISHOP} - - - &HEAL-RG - action_class: 'GainHealth' - required_bits: [RED, GREEN] - - &HEAL-RB - action_class: 'GainHealth' - required_bits: [RED, BLUE] - - # Three-colour actions. - - &ACQUIRE-WIN-TOKEN - action_class: 'AcquireWinToken' - required_bits: [RED, GREEN, BLUE] - - # Test actions - - &TEST-WIN - action_class: 'AcquireWinToken' - required_bits: [] - - &TEST-NULL - action_class: 'DoNothing' - required_bits: [] - -# This field is ignored, but it's a useful place to put some card definitions -# we can reference later. -_card_definitions: - - &TEST-WIN-CARD - card_name: 'test-win' - actions: - - *TEST-WIN - - &TEST-BORING - card_name: 'test-boring' - actions: - - *TEST-NULL - -cards: - - *TEST-WIN-CARD - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - *TEST-WIN-CARD - - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - - *TEST-WIN-CARD - - *TEST-BORING - - *TEST-BORING - - *TEST-BORING - - *TEST-WIN-CARD diff --git a/naja/scenes/new_game.py b/naja/scenes/new_game.py index da41c01..1b74d61 100644 --- a/naja/scenes/new_game.py +++ b/naja/scenes/new_game.py @@ -79,7 +79,7 @@ class NewGameScene(Scene): def puzzle_game(self, event): self.start_game(GameState.new( - deck='test_puzzle', max_health=4, wins_required=4)) + deck='puzzles/test', max_health=4, wins_required=4)) def start_game(self, state): from naja.scenes.game import GameScene