From: David Sharpe Date: Fri, 4 Mar 2016 05:45:25 +0000 (+0200) Subject: Fixed rooms in maps again and added passages(broken) X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=48ea7789986e8cf69ac2b8bd531166c3f52700b9;p=koperkapel.git Fixed rooms in maps again and added passages(broken) --- diff --git a/koperkapel/generators/maps.py b/koperkapel/generators/maps.py index 6e6bdbd..164d27f 100644 --- a/koperkapel/generators/maps.py +++ b/koperkapel/generators/maps.py @@ -38,7 +38,7 @@ class Room: """ return len(self.passages) + len(self.tunnels) > 0 - def add_region(self, coordinates): + def add_coords(self, coordinates): """ Add a new region into an existing room :param coordinates: region coordinates to be added to room @@ -85,9 +85,9 @@ class Room: """ self.passages.append([local_tile, foreign_tile]) - def render_region(self, region, room_dist, region_size, tile_map, x, y): + def render_region(self, coords, room_dist, region_size, tile_map, x, y): """ Check if a region is in this room and return the required tiles - :param region: Region that we wish to render + :param coords: Coordinates of the region that we wish to render :param room_dist: Tile separation distance from other rooms :param region_size: Region size in tiles :param tile_map: Tile map to update @@ -95,44 +95,47 @@ class Room: :param y: Y coordinate :return: """ - if region in self.coordinates: - print(self.coordinates) - for ht in range(room_dist, region_size - room_dist): - for wt in range(room_dist, region_size - room_dist): - tile_map[x + ht][y + wt] = ' ' + if coords in self.coordinates: + x_pre_room_dist = room_dist + x_post_room_dist = region_size - room_dist + y_pre_room_dist = room_dist + y_post_room_dist = region_size - room_dist + if [x - 1, y] in self.coordinates: + y_pre_room_dist = 0 + if [x + 1, y] in self.coordinates: + y_post_room_dist = region_size + if [x, y - 1] in self.coordinates: + x_pre_room_dist = 0 + if [x, y + 1] in self.coordinates: + x_post_room_dist = region_size + + for ht in range(y_pre_room_dist, y_post_room_dist): + for wt in range(x_pre_room_dist, x_post_room_dist): + tile_map[(x * region_size) + ht][(y * region_size) + wt] =\ + str(self.region) + for p in self.passages: + print(p) + x_regions = p[0][0] - p[1][0] + y_regions = p[0][1] - p[1][1] + if p[0][0] < p[1][0]: + x_direction = -1 + elif p[0][0] < p[1][0]: + x_direction = 0 + else: + x_direction = 1 + if p[0][1] < p[1][1]: + y_direction = -1 + elif p[0][1] < p[1][1]: + y_direction = 0 + else: + y_direction = 1 + for ht in range(0, region_size, x_direction): + tile_map[(p[0][0] * region_size) + int(region_size / 2)]\ + [(p[0][1] * region_size) + int(region_size / 2) + ht] = 'p' + for wt in range(0, y_regions, y_direction): + tile_map[(p[0][0] * region_size) + int(region_size / 2) + wt]\ + [(p[0][1] * region_size) + int(region_size / 2)] = 'p' - # if w == 0: - # w_dist = self.dist_from_other_rooms - # elif self.region_map[h][w-1] == region_selected: - # w_dist = 0 - # else: - # w_dist = self.dist_from_other_rooms - # - # if w + 1 == self.width: - # e_dist = self.region_size - self.dist_from_other_rooms - # elif self.region_map[h][w+1] == region_selected: - # e_dist = self.region_size - # else: - # e_dist = self.region_size - self.dist_from_other_rooms - # - # if h == 0: - # n_dist = self.dist_from_other_rooms - # elif self.region_map[h-1][w] == region_selected: - # n_dist = 0 - # else: - # n_dist = self.dist_from_other_rooms - # - # if h + 1 == self.height: - # s_dist = self.region_size - self.dist_from_other_rooms - # elif self.region_map[h+1][w] == region_selected: - # s_dist = self.region_size - # else: - # s_dist = self.region_size - self.dist_from_other_rooms - # - # for wt in range(w_dist, e_dist): - # for ht in range(n_dist, s_dist): - # self.map[h * self.region_size + ht]\ - # [w * self.region_size + wt] = ' ' def random_cardinal(): """Return a random cardinal direction for random walks.""" @@ -171,20 +174,15 @@ class LevelGenerator: row = ['#' for x in range(self.width * self.region_size)] self.map = [row[:] for x in range(self.height * self.region_size)] self.map2 = [row[:] for x in range(self.height * self.region_size)] - print('Regions: %s' % str(regions_selected)) for region in regions_selected: self.rooms[region].connect_rooms( [self.rooms[i] for i in regions_selected]) - self.generate_room(region) region_coordinates_selected = [p for p in self.region_coordinates if p[0] in regions_selected] - print('Coords: %s' % str(region_coordinates_selected)) for coord in region_coordinates_selected: - print(str(coord)) self.rooms[coord[0]].render_region( coord[1], self.dist_from_other_rooms, self.region_size, - self.map2, coord[1][0] * self.region_size, - coord[1][1] * self.region_size) + self.map2, coord[1][0], coord[1][1]) # self.generate_underlayer() def generate_rooms(self): @@ -228,7 +226,7 @@ class LevelGenerator: else: for r in self.rooms: if r.region == update_value: - r.add_region([h, w]) + r.add_coords([h, w]) self.region_coordinates.append([update_value, [h, w]]) def generate_underlayer(self): @@ -273,55 +271,9 @@ class LevelGenerator: x += dir_x y += dir_y - def generate_room(self, region_selected): - """ - :param region_selected: - :return: - """ - for h in range(self.height): - for w in range(self.width): - if self.region_map[h][w] == region_selected: - if w == 0: - w_dist = self.dist_from_other_rooms - elif self.region_map[h][w-1] == region_selected: - w_dist = 0 - else: - w_dist = self.dist_from_other_rooms - - if w + 1 == self.width: - e_dist = self.region_size - self.dist_from_other_rooms - elif self.region_map[h][w+1] == region_selected: - e_dist = self.region_size - else: - e_dist = self.region_size - self.dist_from_other_rooms - - if h == 0: - n_dist = self.dist_from_other_rooms - elif self.region_map[h-1][w] == region_selected: - n_dist = 0 - else: - n_dist = self.dist_from_other_rooms - - if h + 1 == self.height: - s_dist = self.region_size - self.dist_from_other_rooms - elif self.region_map[h+1][w] == region_selected: - s_dist = self.region_size - else: - s_dist = self.region_size - self.dist_from_other_rooms - - for wt in range(w_dist, e_dist): - for ht in range(n_dist, s_dist): - self.map[h * self.region_size + ht]\ - [w * self.region_size + wt] = str(region_selected) - def display(self): file = open('map.txt', 'w') print('-----------------') - for l in self.map: - print(''.join(l)) - file.write(''.join(l)) - file.write('\n') - print('-----------------') for l in self.map2: print(''.join(l)) file.write(''.join(l)) @@ -359,9 +311,7 @@ class LevelGenerator: if __name__ == '__main__': - while True: - level = LevelGenerator(width=4, height=3, no_rooms=4, - dist_from_other_rooms=0, region_size=3) - level.generate() - level.display() - input("Press Enter to continue...") + level = LevelGenerator(width=4, height=3, no_rooms=4, + dist_from_other_rooms=1, region_size=5) + level.generate() + level.display()