From: Neil Date: Sat, 5 Mar 2016 22:05:35 +0000 (+0200) Subject: Enemies should not hide under the keypad X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=5d865f00b2c0eac939a3cf856c0667b81eb1e4e7;p=koperkapel.git Enemies should not hide under the keypad --- diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index ca20f73..0aaa33d 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -98,7 +98,7 @@ class GameLevelScene(BaseLevelScene): self._friends = self.actors.add_layer("friendly roaches", level=9) self._items = self.actors.add_layer("items", level=9) self._generators = self.actors.add_layer("enemy generators", level=8) - self._enemies = self.actors.add_layer("enemies", level=7) + self._enemies = self.actors.add_layer("enemies", level=11) self._vehicle = Vehicle.current(world) self._mode = 'walk' self._angle = 0 # up