From: Neil Date: Wed, 2 Mar 2016 14:36:11 +0000 (+0200) Subject: Move viewport management down into the engine and add suitable events. Cache initial... X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=624bc861c82eb50d403d81a1d638807dc1cf46cb;p=koperkapel.git Move viewport management down into the engine and add suitable events. Cache initial level background to improve performance --- diff --git a/koperkapel/scenes/base.py b/koperkapel/scenes/base.py index 58f3874..c6b8752 100644 --- a/koperkapel/scenes/base.py +++ b/koperkapel/scenes/base.py @@ -18,6 +18,7 @@ class Engine: def __init__(self, app, scene): self._app = app self._scene = scene + self._viewport = (0, 0) def _apply_events(self, events): if not events: @@ -34,12 +35,16 @@ class Engine: from pgzero.game import exit exit() + def move_screen(self, offset): + self._viewport = (self._viewport[0] + offset[0], + self._viewport[1] + offset[1]) + @apply_events def update(self, dt): return self._scene.update(dt) def draw(self): - self._scene.draw(self._app.screen) + self._scene.draw(self._app.screen, self._viewport) @apply_events def on_mouse_down(self, pos, button): @@ -87,6 +92,12 @@ class QuitEvent(Event): ENGINE_METHOD = "quit_game" +class MoveViewportEvent(Event): + """ Change to a new scene. """ + + ENGINE_METHOD = "move_screen" + + class Actors: """ A list of actors. """ @@ -121,7 +132,7 @@ class Scene: def update(self, dt): pass - def draw(self, screen): + def draw(self, screen, viewport): screen.clear() self.actors.draw(screen) diff --git a/koperkapel/scenes/credits.py b/koperkapel/scenes/credits.py index 772943e..3c1551c 100644 --- a/koperkapel/scenes/credits.py +++ b/koperkapel/scenes/credits.py @@ -7,7 +7,7 @@ from .base import Scene, ChangeSceneEvent class CreditsScene(Scene): """ Credits scene. """ - def draw(self, screen): + def draw(self, screen, viewport): screen.clear() screen.draw.text("Credits", (300, 300)) diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 71373c0..c37b3e3 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -1,6 +1,7 @@ """Render a level""" from pgzero.constants import keys +from pygame import Surface from ..loaders.levelloader import levels from .base import Scene, ChangeSceneEvent from ..constants import TILE_SIZE, WIDTH, HEIGHT @@ -12,19 +13,30 @@ class LevelScene(Scene): def __init__(self, level_name): self._level_data = levels.load(level_name) self._tiles = self._level_data['tiles'] + self._surface = None + self._render() - def draw(self, screen, viewport=(0, 0)): - screen.clear() + def _render(self): + # We cache the rendered surface to avoid doing a large number + # of blits each frame, as that introduces a large performance + # overhead. + self._surface = Surface((len(self._tiles[0]) * TILE_SIZE, + len(self._tiles) * TILE_SIZE)) for y, row in enumerate(self._tiles): for x, tile in enumerate(row): - pos = (x * TILE_SIZE - viewport[0], - y * TILE_SIZE - viewport[1]) + pos = (x * TILE_SIZE, y * TILE_SIZE) if 'image' not in tile: # Skip broken tiles for now continue - if 0 <= pos[0] < WIDTH: - if 0 <= pos[1] < HEIGHT: - screen.blit(tile['image'], pos) + self._surface.blit(tile['image'], pos) + + def draw(self, screen, viewport): + screen.clear() + # Viewport is the position of the screen relative to the + # surface. We need the position of the surface relative to + # the screen for the blit, so this conversion + screen_pos = -viewport[0], -viewport[1] + screen.blit(self._surface, screen_pos) def on_key_down(self, key, mod, unicode): if key == keys.ESCAPE: diff --git a/koperkapel/scenes/viewlevel.py b/koperkapel/scenes/viewlevel.py index 8a101df..46b8a00 100644 --- a/koperkapel/scenes/viewlevel.py +++ b/koperkapel/scenes/viewlevel.py @@ -2,30 +2,23 @@ from pgzero.constants import keys from .level import LevelScene +from .base import MoveViewportEvent from ..constants import TILE_SIZE class ViewLevelScene(LevelScene): """ Level scene. """ - def __init__(self, level_name): - super(ViewLevelScene, self).__init__(level_name) - self._pos = (0, 0) - - def draw(self, screen): - super(ViewLevelScene, self).draw(screen, self._pos) - def on_key_down(self, key, mod, unicode): + offset = None if key == keys.DOWN: - self._pos = self._pos[0], self._pos[1] + TILE_SIZE - return + offset = (0, TILE_SIZE) elif key == keys.UP: - self._pos = self._pos[0], self._pos[1] - TILE_SIZE - return + offset = (0, -TILE_SIZE) elif key == keys.LEFT: - self._pos = self._pos[0] - TILE_SIZE, self._pos[1] - return + offset = (-TILE_SIZE, 0) elif key == keys.RIGHT: - self._pos = self._pos[0] + TILE_SIZE, self._pos[1] - return + offset = (TILE_SIZE, 0) + if offset: + return [MoveViewportEvent(offset)] return super(ViewLevelScene, self).on_key_down(key, mod, unicode)