From: Simon Cross Date: Sat, 10 Sep 2016 14:19:34 +0000 (+0200) Subject: Add colour selection based on available colours. X-Git-Tag: tabakrolletjie-v1.0.0~98 X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=6a370ed299395d469efcc9561ea56bc7dcd9b4ae;p=tabakrolletjie.git Add colour selection based on available colours. --- diff --git a/tabakrolletjie/scenes/day.py b/tabakrolletjie/scenes/day.py index cb65569..4ab14e7 100644 --- a/tabakrolletjie/scenes/day.py +++ b/tabakrolletjie/scenes/day.py @@ -9,14 +9,14 @@ import pymunk import pymunk.pygame_util from .base import BaseScene -from ..lights import LightManager +from ..lights import LightManager, light_fitting_by_type from ..obstacles import ObstacleManager from ..events import SceneChangeEvent from ..utils import debug_timer from ..loader import loader -from ..transforms import Overlay, Multiply, Alpha +from ..transforms import Overlay, Alpha, ColourWedges -from ..constants import SCREEN_SIZE, FONTS, COLOURS +from ..constants import SCREEN_SIZE, FONTS from ..widgets import ImageButton from ..turnip import Turnip, TurnipInvalidPosition @@ -35,7 +35,7 @@ class DayScene(BaseScene): self._harvested = gamestate.harvested self._paused = False self._tool = None - self._light_color = None + self._light_colors = None self._dragging = None # Turnip self.grow_turnips(gamestate) @@ -100,12 +100,16 @@ class DayScene(BaseScene): self._draw_cursor(surface) def _draw_light_toolbar(self, light_config, x): - self._light_toolbar = [] height = SCREEN_SIZE[1] - 80 - for color in sorted(COLOURS.keys()): - light_tool = ImageButton('32', light_config["type"] + '.png', - pos=(x, height), name=color, - transform=Multiply(colour=COLOURS[color])) + self._light_toolbar = [] + colour_combos = light_config["available_colours"] + for combo in colour_combos: + colours = combo.split("/") + light_fitting = light_fitting_by_type(light_config["type"]) + light_tool = ImageButton( + "32", light_fitting, transform=ColourWedges(colours=colours), + pos=(x, height), name=combo) + light_tool.colours = colours self._light_toolbar.append(light_tool) x += 40 @@ -146,6 +150,7 @@ class DayScene(BaseScene): def _place_light(self, gamestate, cfg, colours, ev): cfg = cfg.copy() cost = cfg.pop("cost") + cfg.pop("available_colours") if self._seeds > cost: pos = pymunk.pygame_util.from_pygame( ev.pos, pygame.display.get_surface()) @@ -193,18 +198,21 @@ class DayScene(BaseScene): # Check light toolbar for light_tool in self._light_toolbar: if light_tool.pressed(ev): + fitting_image = light_fitting_by_type( + self._tool.light_config["type"]) self._set_cursor( - self._tool.light_config["type"], - transform=Multiply( - colour=COLOURS[light_tool.name] + (172,))) - self._light_color = light_tool.name + fitting_image[:-4], # strip .png + transform=ColourWedges(colours=light_tool.colours)) + # colour=COLOURS[0] + (172,))) + self._light_colors = light_tool.colours return - if self._tool.name == "seed": - self._place_seed(gamestate, ev) - elif self._tool.name == "light" and self._light_color: - self._place_light( - gamestate, self._tool.light_config, - [self._light_color], ev) + if self._tool: + if self._tool.name == "seed": + self._place_seed(gamestate, ev) + elif self._tool.name == "light" and self._light_colors: + self._place_light( + gamestate, self._tool.light_config, + self._light_colors, ev) else: # Not tool, so check lights self._lights.toggle_nearest(ev.pos, surfpos=True)