From: Neil Date: Thu, 18 Apr 2013 21:48:41 +0000 (+0200) Subject: Cleanup more state - hopefully fix some stale game running bugs X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=74e3a0bc0a46bfbf48ae2ae3f5aa7f95a6f6a947;p=erdslangetjie.git Cleanup more state - hopefully fix some stale game running bugs --- diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index b4c25c2..935d212 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -123,20 +123,15 @@ class GameWindow(RelativeLayout): if true_point[0] >= self.view.size[0]: self.view.scroll_x += self.x_scroll_margin true_point = self.to_parent(*check_point) - #print '-x', self.view.scroll_x, self.view.scroll_y elif true_point[0] < 0: self.view.scroll_x -= self.x_scroll_margin true_point = self.to_parent(*check_point) - #print '+x', self.view.scroll_x, self.view.scroll_y elif true_point[1] >= self.view.size[1]: self.view.scroll_y += self.y_scroll_margin true_point = self.to_parent(*check_point) - #print '+y', self.view.scroll_x, self.view.scroll_y elif true_point[1] < 0: self.view.scroll_y -= self.y_scroll_margin true_point = self.to_parent(*check_point) - #print '-y', self.view.scroll_x, self.view.scroll_y - #print true_point, self.view.size def included(self, point, margin): if point[0] < margin: @@ -192,11 +187,17 @@ class GameWindow(RelativeLayout): def do_nemesis_move(self): self.nemesis.move(self.level_obj, self.player.pos) - self.move_counter += 1 self.check_state() - self.reset_timer() + if self.move_counter > 4: + self.move_counter = 0 + self.draw_nemesis() + self.nemesis.move(self.level_obj, self.player.pos) + self.check_state() + else: + self.move_counter += 1 self.draw_nemesis() self.draw_player() + self.reset_timer() def timed_move(self, event): if not self.level_obj: @@ -206,12 +207,7 @@ class GameWindow(RelativeLayout): def reset_timer(self): self.timer_set = True Clock.unschedule(self.timed_move) - if self.move_counter > 4: - self.move_counter = 0 - # The superhero is faster than the player - Clock.schedule_once(self.timed_move, 0.02) - else: - Clock.schedule_once(self.timed_move, 1) + Clock.schedule_once(self.timed_move, 3) def check_caught(self): return self.nemesis.pos == self.player.pos @@ -245,13 +241,18 @@ class GameWindow(RelativeLayout): # Jump to next level self.level_obj = self.level_list.advance_to_next_level() if not self.load_level(): - self.app.game_over(True) + app = self.app + self.app = None + self._closed() + app.game_over(True) return elif self.check_caught(): # Caught self.reset_level() - self.load_level() - self.app.game_over(False) + app = self.app + self.app = None + self._closed() + app.game_over(False) return elif self.level_obj.is_button(self.player.pos): self.level_obj.trigger_button(self.player.pos) @@ -340,6 +341,7 @@ class GameApp(App): def __init__(self): super(GameApp, self).__init__() self.levels = LevelList() + self.game = None def build(self): root = ScrollView(size_hint=(None, None)) @@ -369,15 +371,15 @@ class GameApp(App): def start_game(self, label, ref): """Start the game""" - game = GameWindow(self.levels, self) - game.build() + self.game = GameWindow(self.levels, self) + self.game.build() self.root.clear_widgets() - self.root.add_widget(game) + self.root.add_widget(self.game) # Ensure the player is visible self.root.scroll_x = 0 self.root.scroll_y = 0 - game.draw_player() - game.draw_nemesis() + self.game.draw_player() + self.game.draw_nemesis() def game_over(self, won): if won: @@ -385,6 +387,8 @@ class GameApp(App): self.levels.reset() else: screen = LostScreen(self) + del self.game + self.game = None self.root.clear_widgets() self.root.add_widget(screen)