From: Simon Cross Date: Sat, 5 Mar 2016 22:15:32 +0000 (+0200) Subject: Merge branch 'master' of ctpug.org.za:koperkapel X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=a50936015a6c10bdacccee074e432fa0bdfbc831;hp=-c;p=koperkapel.git Merge branch 'master' of ctpug.org.za:koperkapel --- a50936015a6c10bdacccee074e432fa0bdfbc831 diff --combined koperkapel/scenes/level.py index 9c96b8d,66eccf0..c68ac6d --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@@ -98,7 -98,7 +98,7 @@@ class GameLevelScene(BaseLevelScene) self._friends = self.actors.add_layer("friendly roaches", level=9) self._items = self.actors.add_layer("items", level=9) self._generators = self.actors.add_layer("enemy generators", level=8) - self._enemies = self.actors.add_layer("enemies", level=7) + self._enemies = self.actors.add_layer("enemies", level=11) self._vehicle = Vehicle.current(world) self._mode = 'walk' self._angle = 0 # up @@@ -195,14 -195,13 +195,14 @@@ self._level.remove_enemy(enemy) self._enemies.remove(enemy) - def _fire_bullet(self, bullet, pos, dp): + def _fire_bullet(self, bullet, pos, dp, angle): if len(self._bullets) >= 10: return bullet.game_pos = pos bullet.game_dp = dp bullet.dt = 0 bullet.level_layer = self._level_layer + bullet.angle = angle self._bullets.add(bullet) def _check_for_bullet_hits(self): @@@ -228,8 -227,7 +228,8 @@@ weapon.play_sound() if weapon.bullet_range > 0: self._fire_bullet( - weapon.assemble_bullet(), self._player_pos, self._angle_dp) + weapon.assemble_bullet(), self._player_pos, self._angle_dp, + self._angle) else: # melee pos, dp = self._player_pos, self._angle_dp @@@ -365,8 -363,11 +365,11 @@@ def on_key_down(self, key, mod, unicode): x, y = self._player_pos if key in (keys.DOWN, keys.UP, keys.LEFT, keys.RIGHT): + firing = (keys.X in self._held_keys) self._held_keys.clear() self._held_keys.add(key) + if firing: + self._held_keys.add(keys.X) # We do this so pressing the key has an instant effect, and can # then be held self._last_key_down = self._key_rate + 0.01