From: Neil Date: Tue, 16 Apr 2013 10:34:58 +0000 (+0200) Subject: Nemesis appears on the map. Refactor code accordingly X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=ae83360a244732dabac64083f6915fc301d583f7;p=erdslangetjie.git Nemesis appears on the map. Refactor code accordingly --- diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 7329b44..0948e74 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -26,9 +26,11 @@ class GameWindow(FloatLayout): self.tiles = {} self.player = ThePlayer() + self.nemesis = Nemesis() if not self.level_obj.enter_pos: raise RuntimeError('No entry point') self.player_tile = None + self.nemesis_tile = None self.player.pos = self.level_obj.enter_pos self.keyboard = Window.request_keyboard(self._closed, self) @@ -53,20 +55,36 @@ class GameWindow(FloatLayout): by += TILE_SIZE self.draw_player() + self.draw_nemesis() def draw_player(self): if self.player_tile: self.remove_widget(self.player_tile) - player_pos = (self.player.pos[0] * TILE_SIZE, + sprite_pos = (self.player.pos[0] * TILE_SIZE, self.player.pos[1] * TILE_SIZE) self.player_tile = Widget(size=(TILE_SIZE, TILE_SIZE), - pos=player_pos) + pos=sprite_pos) with self.player_tile.canvas: Color(1, 1, 1) - Rectangle(pos=player_pos, size=self.player_tile.size, - texture=self.player.sprite.texture) + Rectangle(pos=sprite_pos, size=self.player_tile.size, + texture=self.player.get_texture()) self.add_widget(self.player_tile) + def draw_nemesis(self): + if not self.nemesis.on_board(): + return + if self.nemesis_tile: + self.remove_widget(self.nemesis_tile) + sprite_pos = (self.nemesis.pos[0] * TILE_SIZE, + self.nemesis.pos[1] * TILE_SIZE) + self.nemesis_tile = Widget(size=(TILE_SIZE, TILE_SIZE), + pos=sprite_pos) + with self.nemesis_tile.canvas: + Color(1, 1, 1) + Rectangle(pos=sprite_pos, size=self.nemesis_tile.size, + texture=self.nemesis.get_texture()) + self.add_widget(self.nemesis_tile) + def _closed(self): self.keyboard.unbind(on_key_down=self._on_key_down) @@ -82,19 +100,29 @@ class GameWindow(FloatLayout): elif keycode[0] == pygame.K_RIGHT: direction = (1, 0) if direction: - if self.player.can_move(direction, self.level_obj): - self.player.move(direction) - self.draw_player() - if self.level_obj.at_exit(self.player.pos): - self.level_obj = self.level_list.advance_to_next_level() - if self.level_obj: - self.level_obj.load_tiles() - self.player.pos = self.level_obj.enter_pos - self.remove_widget(self.player_tile) - self.build() - else: - print 'You won!' - sys.exit(1) + self.nemesis.move(self.level_obj) + self.draw_nemesis() + self.player.move(direction, self.level_obj) + self.draw_player() + self.check_state() + + def check_state(self): + if self.level_obj.at_exit(self.player.pos): + # Jump to next level + self.level_obj = self.level_list.advance_to_next_level() + self.nemesis.reset_pos() + if self.level_obj: + self.level_obj.load_tiles() + self.player.pos = self.level_obj.enter_pos + self.remove_widget(self.player_tile) + self.build() + else: + print 'You won!' + sys.exit(1) + elif self.nemesis.pos == self.player.pos: + # Caught + print 'You lost!' + sys.exit(1) class GameApp(App): diff --git a/erdslangetjie/player.py b/erdslangetjie/player.py index 2f8def2..5bb6472 100644 --- a/erdslangetjie/player.py +++ b/erdslangetjie/player.py @@ -3,33 +3,59 @@ from erdslangetjie.data import load_image -class PlayerSprite(object): +class GameSprite(object): def __init__(self): self.pos = (0, 0) self.sprite = None - def move(self, direction): - self.pos = (self.pos[0] + direction[0], self.pos[1] + direction[1]) + def get_image(self): + return self.sprite + + def get_texture(self): + return self.sprite.texture + + +class FigureSprite(GameSprite): def can_move(self, direction, level): '''Check if we can move in the given direction''' cand_pos = (self.pos[0] + direction[0], self.pos[1] + direction[1]) return not level.blocked(cand_pos) - def get_image(self): - return self.sprite - -class ThePlayer(PlayerSprite): +class ThePlayer(FigureSprite): def __init__(self): super(ThePlayer, self).__init__() self.sprite = load_image('sprites/player.png') + def move(self, direction, level): + if self.can_move(direction, level): + self.pos = (self.pos[0] + direction[0], self.pos[1] + direction[1]) + return True + return False -class Nemesis(PlayerSprite): + +class Nemesis(FigureSprite): def __init__(self): - super(ThePlayer, self).__init__() + super(Nemesis, self).__init__() self.sprite = load_image('sprites/nemesis.png') + self.reset_pos() + + def move(self, level): + if not self.on_board(): + # Advance towards the map a step at a time + self.pos = (self.pos[0] + 1, self.pos[1]) + if self.on_board(): + self.pos = level.enter_pos + return False + # AI goes here + return True + + def reset_pos(self): + self.pos = (-10, 0) + + def on_board(self): + return self.pos[0] >= 0