From: Simon Cross Date: Sat, 5 Mar 2016 22:05:46 +0000 (+0200) Subject: Use projectile images. X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=af99da633ce8606c3971b446693eca32e2fcf6dc;p=koperkapel.git Use projectile images. --- diff --git a/koperkapel/weapons.py b/koperkapel/weapons.py index 7dcb41e..80d1e93 100644 --- a/koperkapel/weapons.py +++ b/koperkapel/weapons.py @@ -3,19 +3,20 @@ from pygame.surface import Surface from pygame.draw import circle from pgzero.loaders import images, sounds -from .actors.animsurf import AnimatedSurfActor +from .actors.anim import AnimatedSurfActor from .util import safepath class Weapon: def __init__(self, name, damage, image_name=None, bullet_range=0, - can_tape=True, frames=("_1",), sound=None): + can_tape=True, frames=("_1",), projectile=None, sound=None): self.name = name self.image_name = image_name or name self.frames = frames self.damage = damage self.bullet_range = bullet_range self.can_tape = can_tape + self.projectile = projectile self.sound = None if sound: self.sound = sounds.load(sound) @@ -30,10 +31,12 @@ class Weapon: WEAPONS = [ Weapon("spit", damage=1, bullet_range=2, can_tape=False, - image_name="blank", frames=("",), sound="fire_spit"), + image_name="blank", frames=("",), sound="fire_spit", + projectile="spit"), Weapon("butter_knife", damage=2), Weapon("crowbar", damage=4), - Weapon("gun", damage=4, bullet_range=4, sound='gun_fire'), + Weapon("gun", damage=4, bullet_range=4, sound='gun_fire', + projectile="bullet"), ] WEAPON_LOOKUP = {w.name: w for w in WEAPONS} @@ -51,14 +54,25 @@ class WeaponActor(AnimatedSurfActor): class BulletActor(AnimatedSurfActor): def __init__(self, weapon, **kw): + frames = self._shiny_frames(weapon) + if frames is None: + frames = self._ugly_circle_frames(weapon) + super().__init__(frames=frames, **kw) + self.weapon = weapon + + def _shiny_frames(self, weapon): + if weapon.projectile is None: + return None + surf = images.load(safepath("projectiles/%s" % (weapon.projectile,))) + return [surf] + + def _ugly_circle_frames(self, weapon): radius = min(weapon.damage * 5, 32) surf = Surface((radius * 2, radius * 2)) surf.convert_alpha() surf.fill((255, 255, 255, 0)) circle(surf, (255, 0, 255, 32), (radius, radius), radius) - frames = [surf] - super().__init__(frames=frames, **kw) - self.weapon = weapon + return [surf] class WeaponFactory: