From: Simon Cross Date: Sat, 5 Mar 2016 21:54:39 +0000 (+0200) Subject: Merge branch 'master' of ctpug.org.za:koperkapel X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=c286465018f7a246e38c4d70b5bffb7e5f37556b;hp=-c;p=koperkapel.git Merge branch 'master' of ctpug.org.za:koperkapel --- c286465018f7a246e38c4d70b5bffb7e5f37556b diff --combined koperkapel/scenes/level.py index 73573ac,c5a847b..6845ea2 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@@ -7,7 -7,7 +7,7 @@@ from ..loaders.levelloader import level from .base import ( Scene, ChangeSceneEvent, MoveViewportEvent, WorldEvent, defer_to_update) from ..constants import TILE_SIZE, WIDTH, HEIGHT - from ..gamelib.items import clone_old_item + from ..gamelib.items import clone_old_item, create_new_item from ..roaches import build_roach from ..vehicles.base import Vehicle from ..weapons import weapon_by_name @@@ -204,13 -204,6 +204,13 @@@ class GameLevelScene(BaseLevelScene) bullet.level_layer = self._level_layer self._bullets.add(bullet) + def _check_for_bullet_hits(self): + for bullet in list(self._bullets): + for enemy in list(self._enemies): + if enemy.collidepoint(bullet.pos): + self._hit_enemy(enemy, bullet.weapon) + self._bullets.remove(bullet) + def _update_bullet(self, bullet, dt): bullet.dt += dt if bullet.dt > 0.1: @@@ -238,8 -231,24 +238,24 @@@ @defer_to_update def _change_vehicle(self, world): - vehicle = Vehicle.random() - world.vehicles.current = vehicle + x, y = self._player_pos + + old_vehicle = world.vehicles.current + + item = self._level.item_at(x, y) + + if item and item.item_type == "vehicle": + world.vehicles.current = item.item_data["vehicle"] + self._level.remove_item(item) + self._items.remove(item) + else: + world.vehicles.current = "walking" + + if old_vehicle != "walking": + dropped_vehicle = create_new_item("vehicle", (x, y), vehicle=old_vehicle) + self._level.items.append(dropped_vehicle) + self._items.add(dropped_vehicle) + self._vehicle_changed() def update(self, world, engine, dt): @@@ -260,7 -269,6 +276,7 @@@ bullet.pos = self.calc_offset( bullet.game_pos[0] * TILE_SIZE + (TILE_SIZE // 2), bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2)) + self._check_for_bullet_hits() more = self._check_held_keys(dt) if more: events.extend(more) @@@ -324,9 -332,10 +340,10 @@@ self._add_roach() elif self._level.item_at(x, y): item = self._level.item_at(x, y) - self._level.remove_item(item) - self._items.remove(item) - self._gain_item(item) + if item.item_type != "vehicle": + self._level.remove_item(item) + self._items.remove(item) + self._gain_item(item) elif self._level.is_exit(x, y): next_level = self._level.get_exit_level() return [