From: Neil Date: Tue, 16 Apr 2013 14:50:50 +0000 (+0200) Subject: Very hack'ish scrolling support X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=c35ffdbdb0d011397b758489f3d22f2cf54bed35;p=erdslangetjie.git Very hack'ish scrolling support --- diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 45f907d..3234d1b 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -7,8 +7,10 @@ kivy.require('1.6.0') from kivy.app import App from kivy.core.window import Window from kivy.uix.widget import Widget -from kivy.uix.floatlayout import FloatLayout +from kivy.uix.relativelayout import RelativeLayout +from kivy.uix.scrollview import ScrollView from kivy.graphics import Color, Rectangle +from kivy.utils import platform from erdslangetjie.level import LevelList from erdslangetjie.player import ThePlayer, Nemesis @@ -16,14 +18,20 @@ from erdslangetjie.player import ThePlayer, Nemesis TILE_SIZE = 40 -class GameWindow(FloatLayout): +class GameWindow(RelativeLayout): - def __init__(self, level_list): - super(GameWindow, self).__init__(size=(1080, 800)) + def __init__(self, level_list, view): self.level_list = level_list self.level_obj = self.level_list.get_current_level() self.level_obj.load_tiles() self.tiles = {} + self.view = view + + rows, cols = self.level_obj.get_size() + + super(GameWindow, self).__init__( + size=(cols*TILE_SIZE, rows*TILE_SIZE), + size_hint=(None, None)) self.mouse_move = False @@ -35,8 +43,10 @@ class GameWindow(FloatLayout): self.nemesis_tile = None self.player.pos = self.level_obj.enter_pos - self.keyboard = Window.request_keyboard(self._closed, self) - self.keyboard.bind(on_key_down=self._on_key_down) + if platform() != 'android': + # Very hack'ish + self.keyboard = Window.request_keyboard(self._closed, self) + self.keyboard.bind(on_key_down=self._on_key_down) def build(self): self.clear_widgets() @@ -46,12 +56,14 @@ class GameWindow(FloatLayout): for tile_line in tiles: bx = 0 for tile in tile_line: - node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by)) + node = Widget(size=(TILE_SIZE, TILE_SIZE), + pos=(bx, by), + size_hint=(None, None)) + self.add_widget(node) with node.canvas: Color(1, 1, 1) Rectangle(pos=node.pos, size=node.size, texture=tile.texture) - self.add_widget(node) self.tiles[(bx, by)] = node bx += TILE_SIZE by += TILE_SIZE @@ -71,6 +83,34 @@ class GameWindow(FloatLayout): Rectangle(pos=sprite_pos, size=self.player_tile.size, texture=self.player.get_texture()) self.add_widget(self.player_tile) + # Player position in viewpoint coordinates + check_point = (sprite_pos[0] + TILE_SIZE / 2, + sprite_pos[1] + TILE_SIZE / 2) + true_point = self.to_parent(*check_point) + if not self.included(true_point): + # Scroll ourselves + while true_point[0] >= self.view.size[0] - TILE_SIZE: + self.pos = (self.pos[0] - 1.5 * TILE_SIZE, self.pos[1]) + true_point = self.to_parent(*check_point) + while true_point[0] < TILE_SIZE: + self.pos = (self.pos[0] + 1.5 * TILE_SIZE, self.pos[1]) + true_point = self.to_parent(*check_point) + while true_point[1] >= self.view.size[1] - TILE_SIZE: + self.pos = (self.pos[0], self.pos[1] - 1.5 * TILE_SIZE) + true_point = self.to_parent(*check_point) + while true_point[1] < TILE_SIZE: + self.pos = (self.pos[0], self.pos[1] + 1.5 * TILE_SIZE) + true_point = self.to_parent(*check_point) + + def included(self, point): + if point[0] < TILE_SIZE: + return False + if point[0] >= self.view.pos[0] - TILE_SIZE: + return False + if point[1] < TILE_SIZE: + return False + if point[1] >= self.view.pos[1] - TILE_SIZE: + return False def draw_nemesis(self): if not self.nemesis.on_board(): @@ -130,6 +170,7 @@ class GameWindow(FloatLayout): sys.exit(1) def _calc_mouse_pos(self, pos): + pos = self.to_local(*pos) return (int(pos[0] / TILE_SIZE), int(pos[1] / TILE_SIZE)) def on_touch_down(self, touch): @@ -159,9 +200,13 @@ class GameApp(App): super(GameApp, self).__init__() def build(self): - game = GameWindow(self.levels) + root = ScrollView(size=(640, 480), size_hint=(None, None)) + game = GameWindow(self.levels, root) game.build() - return game + root.add_widget(game) + # Ensure the player is visible + game.draw_player() + return root def main():