From: Simon Cross <hodgestar@gmail.com>
Date: Fri, 4 Mar 2016 21:24:30 +0000 (+0200)
Subject: Game structure notes and ideas.
X-Git-Url: https://git.ctpug.org.za/?a=commitdiff_plain;h=e90eb7a32367c2719f306dbbd211d57c68b142a9;p=koperkapel.git

Game structure notes and ideas.
---

diff --git a/GAME-NOTES b/GAME-NOTES
new file mode 100644
index 0000000..2ee35cd
--- /dev/null
+++ b/GAME-NOTES
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+Enemies
+=======
+
+* Enemy roaches (red)
+* Rat
+* Human
+
+Vehicles
+========
+
+* Walking
+* Roomba
+* Quadcopter
+* Robot
+
+Weapons
+=======
+
+* Spit
+* Butter knife
+* Crowbar
+* Gun
+
+Only one weapon can be equipped at a time.
+Smart is used for the ranged weapons (spit and gun).
+Strong is used for the melee weapons (knife and crowbar).
+Damage depends on the total number of roaches with the appropriate attribute
+in the vehicle.
+
+Serums
+======
+
+* Smart -- operating important things.
+* Strong -- pushing stuff around and opening doors.
+* Fast -- speed.