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Neil [Wed, 17 Apr 2013 20:34:40 +0000 (22:34 +0200)]
Start hooking up editor functions
Neil [Wed, 17 Apr 2013 20:33:49 +0000 (22:33 +0200)]
Use different window size for the editor
Neil [Wed, 17 Apr 2013 19:28:00 +0000 (21:28 +0200)]
Hook up very, very stupid nemesis movement for testing logic
Neil [Wed, 17 Apr 2013 14:07:57 +0000 (16:07 +0200)]
pep8 cleanup
Neil [Wed, 17 Apr 2013 14:06:34 +0000 (16:06 +0200)]
Disable logging earlier
Neil [Wed, 17 Apr 2013 14:03:03 +0000 (16:03 +0200)]
Improve tile appearance
Neil [Wed, 17 Apr 2013 12:21:45 +0000 (14:21 +0200)]
Use labels, to make things look better
Neil [Wed, 17 Apr 2013 12:01:15 +0000 (14:01 +0200)]
Better button placement
Neil [Wed, 17 Apr 2013 11:31:51 +0000 (13:31 +0200)]
pep8 cleanup
Neil [Wed, 17 Apr 2013 11:31:06 +0000 (13:31 +0200)]
Crudely hook up screens
Neil [Wed, 17 Apr 2013 11:30:26 +0000 (13:30 +0200)]
Won, lost and placeholder intro screen
Neil [Wed, 17 Apr 2013 11:29:59 +0000 (13:29 +0200)]
Add reset method
Neil [Wed, 17 Apr 2013 11:29:42 +0000 (13:29 +0200)]
Fix level format error
Neil [Wed, 17 Apr 2013 10:18:31 +0000 (12:18 +0200)]
Force main app to respect the configured window size
Neil [Wed, 17 Apr 2013 09:52:47 +0000 (11:52 +0200)]
Android fullscreen should be auto
Neil [Wed, 17 Apr 2013 09:51:53 +0000 (11:51 +0200)]
Move some stuff to constants. Add QUIET flag for release
Neil [Wed, 17 Apr 2013 09:51:32 +0000 (11:51 +0200)]
Tweak level sizes
Neil [Wed, 17 Apr 2013 06:23:17 +0000 (08:23 +0200)]
Add latest screenshot
Neil [Tue, 16 Apr 2013 22:36:49 +0000 (00:36 +0200)]
Redo the walls
Neil [Tue, 16 Apr 2013 21:01:22 +0000 (23:01 +0200)]
Tweak and resize floor and door tiles
Neil [Tue, 16 Apr 2013 20:44:58 +0000 (22:44 +0200)]
resize player and nemesis sprites
Neil [Tue, 16 Apr 2013 20:42:46 +0000 (22:42 +0200)]
Tweak so we're explicitly fullscreen on android. Tweak tile size on android as well
Neil [Tue, 16 Apr 2013 20:42:21 +0000 (22:42 +0200)]
Tweak editor layout
Neil [Tue, 16 Apr 2013 16:08:08 +0000 (18:08 +0200)]
"better" auto-scrolling support
Neil [Tue, 16 Apr 2013 15:06:59 +0000 (17:06 +0200)]
Add main.py, needed for kivy launcher
Neil [Tue, 16 Apr 2013 15:06:08 +0000 (17:06 +0200)]
Fix ordering bug
Neil [Tue, 16 Apr 2013 14:50:50 +0000 (16:50 +0200)]
Very hack'ish scrolling support
Neil [Tue, 16 Apr 2013 14:50:40 +0000 (16:50 +0200)]
Add helper method
Neil [Tue, 16 Apr 2013 13:33:31 +0000 (15:33 +0200)]
Bump tile size for better results on android
Neil [Tue, 16 Apr 2013 11:44:56 +0000 (13:44 +0200)]
Hack'ish mouse-based navigation (hopefully portable to touch devices)
Neil [Tue, 16 Apr 2013 10:34:58 +0000 (12:34 +0200)]
Nemesis appears on the map. Refactor code accordingly
Neil [Mon, 15 Apr 2013 16:16:07 +0000 (18:16 +0200)]
Add new screenshot
Neil [Mon, 15 Apr 2013 15:58:57 +0000 (17:58 +0200)]
Advance through the levels
Neil [Mon, 15 Apr 2013 14:31:10 +0000 (16:31 +0200)]
Fix editor level loading and size
Neil [Mon, 15 Apr 2013 14:30:54 +0000 (16:30 +0200)]
Tweak window size
Neil [Mon, 15 Apr 2013 14:30:43 +0000 (16:30 +0200)]
Resize levels
Neil [Mon, 15 Apr 2013 12:53:05 +0000 (14:53 +0200)]
Tweak level loading code
Neil [Mon, 15 Apr 2013 12:40:27 +0000 (14:40 +0200)]
Simple keyboard based maze navigation
Neil [Mon, 15 Apr 2013 12:40:05 +0000 (14:40 +0200)]
can_move check for player objects
Neil [Mon, 15 Apr 2013 12:39:42 +0000 (14:39 +0200)]
Add blocked check to level
Neil [Mon, 15 Apr 2013 12:39:26 +0000 (14:39 +0200)]
Strip newlines off map when loading
Neil [Mon, 15 Apr 2013 10:56:47 +0000 (12:56 +0200)]
Display player at the start
Neil [Mon, 15 Apr 2013 10:56:24 +0000 (12:56 +0200)]
add basic player sprites
Neil [Mon, 15 Apr 2013 10:56:14 +0000 (12:56 +0200)]
Tweak level object
Neil [Sun, 14 Apr 2013 21:03:39 +0000 (23:03 +0200)]
Add sprite for the player
Neil [Sun, 14 Apr 2013 20:16:45 +0000 (22:16 +0200)]
Add nemesis sprite
Neil [Sun, 14 Apr 2013 18:52:52 +0000 (20:52 +0200)]
Add 1st screenshot
Neil [Sun, 14 Apr 2013 18:46:24 +0000 (20:46 +0200)]
Hook up display code to game
Neil [Sun, 14 Apr 2013 18:45:46 +0000 (20:45 +0200)]
Rework display code to avoid Scatter widget
Neil [Sun, 14 Apr 2013 15:23:29 +0000 (17:23 +0200)]
Mention tile source in license
Neil [Sun, 14 Apr 2013 15:23:11 +0000 (17:23 +0200)]
Editor displays something, although it's hack'ish
Neil [Sun, 14 Apr 2013 14:05:14 +0000 (16:05 +0200)]
Add some code for silencing some of kivy's loggin
Neil [Sun, 14 Apr 2013 13:48:55 +0000 (15:48 +0200)]
Add specifying filename to editor
Neil [Sun, 14 Apr 2013 13:48:31 +0000 (15:48 +0200)]
Add blank level to init editor
Neil [Sun, 14 Apr 2013 13:38:01 +0000 (15:38 +0200)]
Add level format description and simple test level
Neil [Sun, 14 Apr 2013 11:58:28 +0000 (13:58 +0200)]
pep8 cleanup
Neil [Sun, 14 Apr 2013 11:57:45 +0000 (13:57 +0200)]
Normalise file paths in data.py
Neil [Sun, 14 Apr 2013 11:55:59 +0000 (13:55 +0200)]
make game display a window as well
Neil [Sun, 14 Apr 2013 11:54:09 +0000 (13:54 +0200)]
Editor displays blank window
Neil [Sun, 14 Apr 2013 11:07:00 +0000 (13:07 +0200)]
More layout setup tweaking
Neil [Sun, 14 Apr 2013 11:00:20 +0000 (13:00 +0200)]
Add missed requirements. Update readme
Neil [Sun, 14 Apr 2013 10:19:30 +0000 (12:19 +0200)]
Start a requirements file
Neil [Sun, 14 Apr 2013 10:19:22 +0000 (12:19 +0200)]
Update ignore.
Neil [Sun, 14 Apr 2013 08:52:00 +0000 (10:52 +0200)]
Add design notes
Neil [Sun, 14 Apr 2013 08:45:58 +0000 (10:45 +0200)]
Import skellington