Neil [Sat, 20 Apr 2013 20:07:36 +0000 (22:07 +0200)]
Actually use kivy's cache when loading resources
Neil [Sat, 20 Apr 2013 18:52:11 +0000 (20:52 +0200)]
Mention git repo in readme
Neil [Sat, 20 Apr 2013 18:41:18 +0000 (20:41 +0200)]
Add makefile rules to produce releases
Neil [Sat, 20 Apr 2013 18:41:02 +0000 (20:41 +0200)]
Ignore release files
Neil [Sat, 20 Apr 2013 18:17:07 +0000 (20:17 +0200)]
Remove soem used skellington stuff. Reorganise stuff not directly game related
Neil [Sat, 20 Apr 2013 18:11:33 +0000 (20:11 +0200)]
Tweak android description
Neil [Sat, 20 Apr 2013 17:45:21 +0000 (19:45 +0200)]
Add some installation notes
Neil [Sat, 20 Apr 2013 17:45:09 +0000 (19:45 +0200)]
More kivy'ish way of silencing logging
Neil [Sat, 20 Apr 2013 17:32:01 +0000 (19:32 +0200)]
More levels
Neil [Sat, 20 Apr 2013 10:22:14 +0000 (12:22 +0200)]
Avoid a infinite loop when scrolling is involved
Neil [Sat, 20 Apr 2013 10:20:40 +0000 (12:20 +0200)]
Don't do unneeded work after the level's done
Neil [Sat, 20 Apr 2013 10:17:14 +0000 (12:17 +0200)]
Redo draw logic to create fewer widgets, which seems the correct approach for kivy
Neil [Sat, 20 Apr 2013 09:34:31 +0000 (11:34 +0200)]
Don't be as stict when deciding if the player has pressed on the correct sprite - should make android play easier
Neil [Sat, 20 Apr 2013 08:50:20 +0000 (10:50 +0200)]
Tweak logic around restarting, to avoid some bugs
Neil [Sat, 20 Apr 2013 08:15:35 +0000 (10:15 +0200)]
Add screenshot
Neil [Fri, 19 Apr 2013 15:19:04 +0000 (17:19 +0200)]
Log some info on level calls
Neil [Fri, 19 Apr 2013 15:14:14 +0000 (17:14 +0200)]
Add level
Neil [Fri, 19 Apr 2013 14:29:17 +0000 (16:29 +0200)]
'Fix' crash bug on android
Neil [Fri, 19 Apr 2013 13:46:15 +0000 (15:46 +0200)]
Add another level
Neil [Fri, 19 Apr 2013 13:39:20 +0000 (15:39 +0200)]
Add level
Neil [Fri, 19 Apr 2013 11:23:59 +0000 (13:23 +0200)]
Ignore kivy's config file
Neil [Fri, 19 Apr 2013 11:23:24 +0000 (13:23 +0200)]
Add another level
Neil [Fri, 19 Apr 2013 11:23:04 +0000 (13:23 +0200)]
fix sound check for gate sound
Neil [Fri, 19 Apr 2013 10:49:11 +0000 (12:49 +0200)]
Mention settings in the readme
Neil [Fri, 19 Apr 2013 10:49:01 +0000 (12:49 +0200)]
Hook up some basic sound support
Neil [Fri, 19 Apr 2013 10:33:50 +0000 (12:33 +0200)]
Hook up some stuff to the settings options
Neil [Fri, 19 Apr 2013 09:26:52 +0000 (11:26 +0200)]
Add sound files
Neil [Thu, 18 Apr 2013 22:17:09 +0000 (00:17 +0200)]
Rename things to the final game name
Neil [Thu, 18 Apr 2013 21:51:08 +0000 (23:51 +0200)]
Add latest screenshot
Neil [Thu, 18 Apr 2013 21:48:41 +0000 (23:48 +0200)]
Cleanup more state - hopefully fix some stale game running bugs
Neil [Thu, 18 Apr 2013 21:47:24 +0000 (23:47 +0200)]
Add extra level
Neil [Thu, 18 Apr 2013 21:44:19 +0000 (23:44 +0200)]
Speed up arrival of the nemesis
Neil [Thu, 18 Apr 2013 19:36:30 +0000 (21:36 +0200)]
'Better' AI
Neil [Thu, 18 Apr 2013 19:36:15 +0000 (21:36 +0200)]
refactor reset code. Add extra move to speed up nemesis a bit
Neil [Thu, 18 Apr 2013 19:35:34 +0000 (21:35 +0200)]
Tweak level
Neil [Thu, 18 Apr 2013 19:34:13 +0000 (21:34 +0200)]
remove debugging prints
Neil [Thu, 18 Apr 2013 18:56:38 +0000 (20:56 +0200)]
Do nothing on null moves
Neil [Thu, 18 Apr 2013 15:08:32 +0000 (17:08 +0200)]
Make AI destory gates
Neil [Thu, 18 Apr 2013 14:27:52 +0000 (16:27 +0200)]
Make buttons trigger
Neil [Thu, 18 Apr 2013 14:27:36 +0000 (16:27 +0200)]
Refactor
Neil [Thu, 18 Apr 2013 13:43:44 +0000 (15:43 +0200)]
Add gate and button to 1st level
Neil [Thu, 18 Apr 2013 13:43:31 +0000 (15:43 +0200)]
Load correct images for gate and buttons
Neil [Thu, 18 Apr 2013 13:42:44 +0000 (15:42 +0200)]
Add placeholder images for button and grate
Neil [Thu, 18 Apr 2013 12:19:24 +0000 (14:19 +0200)]
Display dialog of levels with errors at startup, rather than crashing
Neil [Thu, 18 Apr 2013 12:18:51 +0000 (14:18 +0200)]
pep8 fix
Neil [Thu, 18 Apr 2013 12:13:23 +0000 (14:13 +0200)]
Fix corner case crash
Neil [Thu, 18 Apr 2013 12:13:08 +0000 (14:13 +0200)]
Move game validation to level_list
Neil [Thu, 18 Apr 2013 12:07:10 +0000 (14:07 +0200)]
Save levels
Neil [Thu, 18 Apr 2013 12:06:46 +0000 (14:06 +0200)]
Remove debugging print. Standardise validation behaviour
Neil [Thu, 18 Apr 2013 12:05:38 +0000 (14:05 +0200)]
Fix counting bug in validate
Neil [Thu, 18 Apr 2013 12:05:19 +0000 (14:05 +0200)]
Validate levels during gameplay
Neil [Thu, 18 Apr 2013 11:55:13 +0000 (13:55 +0200)]
Remove debugging prints. Add get_data method for saving
Neil [Thu, 18 Apr 2013 11:44:38 +0000 (13:44 +0200)]
Editor now changes the map
Neil [Thu, 18 Apr 2013 10:56:21 +0000 (12:56 +0200)]
Refactor code and add some editor functions
Neil [Thu, 18 Apr 2013 10:18:13 +0000 (12:18 +0200)]
Add gameplay notes to README. Tweak instructions
Neil [Thu, 18 Apr 2013 09:10:28 +0000 (11:10 +0200)]
Redo keyboard navigation code to support WASD as well
Neil [Thu, 18 Apr 2013 09:00:56 +0000 (11:00 +0200)]
Add instructions to the intro screen
Neil [Thu, 18 Apr 2013 08:32:29 +0000 (10:32 +0200)]
Start work on gate trap
Neil [Thu, 18 Apr 2013 08:32:07 +0000 (10:32 +0200)]
Add different entry tile to distinguish from the exit
Neil [Wed, 17 Apr 2013 22:06:12 +0000 (00:06 +0200)]
Editor screenshot
Neil [Wed, 17 Apr 2013 22:05:15 +0000 (00:05 +0200)]
Better tool names
Neil [Wed, 17 Apr 2013 20:34:40 +0000 (22:34 +0200)]
Start hooking up editor functions
Neil [Wed, 17 Apr 2013 20:33:49 +0000 (22:33 +0200)]
Use different window size for the editor
Neil [Wed, 17 Apr 2013 19:28:00 +0000 (21:28 +0200)]
Hook up very, very stupid nemesis movement for testing logic
Neil [Wed, 17 Apr 2013 14:07:57 +0000 (16:07 +0200)]
pep8 cleanup
Neil [Wed, 17 Apr 2013 14:06:34 +0000 (16:06 +0200)]
Disable logging earlier
Neil [Wed, 17 Apr 2013 14:03:03 +0000 (16:03 +0200)]
Improve tile appearance
Neil [Wed, 17 Apr 2013 12:21:45 +0000 (14:21 +0200)]
Use labels, to make things look better
Neil [Wed, 17 Apr 2013 12:01:15 +0000 (14:01 +0200)]
Better button placement
Neil [Wed, 17 Apr 2013 11:31:51 +0000 (13:31 +0200)]
pep8 cleanup
Neil [Wed, 17 Apr 2013 11:31:06 +0000 (13:31 +0200)]
Crudely hook up screens
Neil [Wed, 17 Apr 2013 11:30:26 +0000 (13:30 +0200)]
Won, lost and placeholder intro screen
Neil [Wed, 17 Apr 2013 11:29:59 +0000 (13:29 +0200)]
Add reset method
Neil [Wed, 17 Apr 2013 11:29:42 +0000 (13:29 +0200)]
Fix level format error
Neil [Wed, 17 Apr 2013 10:18:31 +0000 (12:18 +0200)]
Force main app to respect the configured window size
Neil [Wed, 17 Apr 2013 09:52:47 +0000 (11:52 +0200)]
Android fullscreen should be auto
Neil [Wed, 17 Apr 2013 09:51:53 +0000 (11:51 +0200)]
Move some stuff to constants. Add QUIET flag for release
Neil [Wed, 17 Apr 2013 09:51:32 +0000 (11:51 +0200)]
Tweak level sizes
Neil [Wed, 17 Apr 2013 06:23:17 +0000 (08:23 +0200)]
Add latest screenshot
Neil [Tue, 16 Apr 2013 22:36:49 +0000 (00:36 +0200)]
Redo the walls
Neil [Tue, 16 Apr 2013 21:01:22 +0000 (23:01 +0200)]
Tweak and resize floor and door tiles
Neil [Tue, 16 Apr 2013 20:44:58 +0000 (22:44 +0200)]
resize player and nemesis sprites
Neil [Tue, 16 Apr 2013 20:42:46 +0000 (22:42 +0200)]
Tweak so we're explicitly fullscreen on android. Tweak tile size on android as well
Neil [Tue, 16 Apr 2013 20:42:21 +0000 (22:42 +0200)]
Tweak editor layout
Neil [Tue, 16 Apr 2013 16:08:08 +0000 (18:08 +0200)]
"better" auto-scrolling support
Neil [Tue, 16 Apr 2013 15:06:59 +0000 (17:06 +0200)]
Add main.py, needed for kivy launcher
Neil [Tue, 16 Apr 2013 15:06:08 +0000 (17:06 +0200)]
Fix ordering bug
Neil [Tue, 16 Apr 2013 14:50:50 +0000 (16:50 +0200)]
Very hack'ish scrolling support
Neil [Tue, 16 Apr 2013 14:50:40 +0000 (16:50 +0200)]
Add helper method
Neil [Tue, 16 Apr 2013 13:33:31 +0000 (15:33 +0200)]
Bump tile size for better results on android
Neil [Tue, 16 Apr 2013 11:44:56 +0000 (13:44 +0200)]
Hack'ish mouse-based navigation (hopefully portable to touch devices)
Neil [Tue, 16 Apr 2013 10:34:58 +0000 (12:34 +0200)]
Nemesis appears on the map. Refactor code accordingly
Neil [Mon, 15 Apr 2013 16:16:07 +0000 (18:16 +0200)]
Add new screenshot
Neil [Mon, 15 Apr 2013 15:58:57 +0000 (17:58 +0200)]
Advance through the levels
Neil [Mon, 15 Apr 2013 14:31:10 +0000 (16:31 +0200)]
Fix editor level loading and size
Neil [Mon, 15 Apr 2013 14:30:54 +0000 (16:30 +0200)]
Tweak window size
Neil [Mon, 15 Apr 2013 14:30:43 +0000 (16:30 +0200)]
Resize levels
Neil [Mon, 15 Apr 2013 12:53:05 +0000 (14:53 +0200)]
Tweak level loading code
Neil [Mon, 15 Apr 2013 12:40:27 +0000 (14:40 +0200)]
Simple keyboard based maze navigation
Neil [Mon, 15 Apr 2013 12:40:05 +0000 (14:40 +0200)]
can_move check for player objects