From 3ac3ac6a0f96d00a4b8839115badc140c35018e9 Mon Sep 17 00:00:00 2001 From: David Sharpe Date: Sat, 17 May 2014 14:47:02 +0200 Subject: [PATCH] added timed card specific behaviour --- naja/gameboard.py | 55 +++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 49 insertions(+), 6 deletions(-) diff --git a/naja/gameboard.py b/naja/gameboard.py index 944f21f..ed8d74f 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -7,6 +7,7 @@ from naja.options import options from naja.player import Player from naja import actions from naja.sound import sound +import random class GameBoard(object): @@ -25,6 +26,8 @@ class GameBoard(object): self.board_locations = board_locations self.player_mode = state.get('player_mode', EXAMINE) self.has_cheated = state.get('cheater', options.cheat_enabled) + self.clock_count = state.get('clock_count', 0) + self.replacement_params = state.get('replacement_params', None) @classmethod def new_game(cls, deck, @@ -41,6 +44,8 @@ class GameBoard(object): 'wins': 0, 'locations': deck['cards'], 'puzzle': deck.get('puzzle', False), + 'clock_count': 0, + 'replacement_params': deck.get('replacement_params', None), } player = Player(initial_bits, initial_pos) board_locations = cls.import_board_locations( @@ -66,6 +71,8 @@ class GameBoard(object): 'player': self.player.export(), 'board_locations': self.export_board_locations(), 'player_mode': self.player_mode, + 'clock_count': self.clock_count, + 'replacement_params': self.replacement_params, } if self.has_cheated: data['cheater'] = True @@ -98,9 +105,11 @@ class GameBoard(object): @classmethod def generate_puzzle_board(cls, deck): assert len(deck['cards']) == 5 * 5 + replacement_params = deck.get('replacement_params', None) board_locations = [ [(i % 5, i // 5), - LocationCard.new_location(card.copy()).export()] + LocationCard.new_location( + card.copy(), replacement_params).export()] for i, card in enumerate(deck['cards']) ] return board_locations @@ -108,10 +117,11 @@ class GameBoard(object): @classmethod def generate_random_board(cls, deck): board_locations = [] + replacement_params = deck.get('replacement_params', None) for x in range(5): for y in range(5): board_location = LocationCard.new_location( - choice(deck['cards']).copy()) + choice(deck['cards']).copy(), replacement_params) board_locations.append([(x, y), board_location.export()]) return board_locations @@ -134,7 +144,8 @@ class GameBoard(object): self.replace_card(position) def replace_card(self, position): - location = LocationCard.new_location(choice(self.locations).copy()) + location = LocationCard.new_location(choice(self.locations).copy(), + self.replacement_params) self.board_locations[position] = location def shift_location_row(self, change, is_vertical): @@ -201,9 +212,16 @@ class GameBoard(object): % self.player_mode) elif new_mode in (ACT, EXAMINE): self.player_mode = new_mode + if new_mode is EXAMINE: + self.board_update() else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def board_update(self): + self.clock_count += 1 + for position, location in self.board_locations.iteritems(): + location.timer_action(position, self) + def end_game(self, win): # TODO: Find a way to not have UI stuff in game logic stuff. from naja.events import SceneChangeEvent @@ -221,18 +239,20 @@ class LocationCard(object): A particular set of options available on a location. """ - def __init__(self, card_name, bitwise_operand, location_actions): + def __init__(self, card_name, bitwise_operand, location_actions, + replacement_time): self.card_name = card_name self.bitwise_operand = bitwise_operand self.actions = location_actions self.check_actions() + self.replacement_time = replacement_time @classmethod def import_location(cls, state): location_actions = [ cls.build_action(definition) for definition in state['actions']] return cls(state['card_name'], state['bitwise_operand'], - location_actions) + location_actions, state['replacement_time']) @classmethod def build_action(cls, definition): @@ -242,16 +262,24 @@ class LocationCard(object): return action_class(required_bits, **data) @classmethod - def new_location(cls, definition): + def new_location(cls, definition, replacement_params): if 'bits' in definition: bits = cls.parse_bits(definition['bits']) else: bits = cls.generate_bitwise_operand() + + if 'replacement_time' in definition: + replacement_time = definition['replacement_time'] + else: + replacement_time = cls.generate_replacement_time( + replacement_params) + card_name = definition['card_name'] return cls.import_location({ 'bitwise_operand': bits, 'actions': definition['actions'], 'card_name': card_name, + 'replacement_time': replacement_time, }) @classmethod @@ -264,6 +292,7 @@ class LocationCard(object): 'bitwise_operand': sorted(self.bitwise_operand), 'actions': [action.export() for action in self.actions], 'card_name': self.card_name, + 'replacement_time': self.replacement_time, } def check_actions(self): @@ -294,3 +323,17 @@ class LocationCard(object): if choice(range(3)) == 0: bits.add(choice(BITS.values())) return frozenset(bits) + + @staticmethod + def generate_replacement_time(replacement_params): + if replacement_params is None: + return None + else: + return random.randint(replacement_params[0], replacement_params[1]) + + def timer_action(self, position, board): + if self.replacement_time is not None: + self.replacement_time -= 1 + if self.replacement_time <= 0: + board.replace_card(position) + -- 2.34.1