From 625fb2f5a9f5e0a205cc49086dfcd53cfae7af01 Mon Sep 17 00:00:00 2001 From: Neil Date: Sat, 10 Sep 2016 13:34:15 +0200 Subject: [PATCH] Tweak Boyd --- tabakrolletjie/enemies.py | 25 +++++++++++++++++-------- 1 file changed, 17 insertions(+), 8 deletions(-) diff --git a/tabakrolletjie/enemies.py b/tabakrolletjie/enemies.py index 422b103..b8d016d 100644 --- a/tabakrolletjie/enemies.py +++ b/tabakrolletjie/enemies.py @@ -20,6 +20,15 @@ MOULD_FILTER = pymunk.ShapeFilter( EAT_TURNIP_FILTER = pymunk.ShapeFilter(mask=TURNIP_CATEGORY) +# Boyd parameters +SPAWN_RATE = 10 +MAX_AGE = 60 +MAX_ELEMENTS = 500 +MAX_HEALTH = 100 + +MOULD_STAGES = [10, 20] + + class Mould(pymunk.Body): """A segment of Boyd""" @@ -47,7 +56,7 @@ class Mould(pymunk.Body): if not self._img: name = random.choice( ('mouldA.png', 'mouldB.png', 'mouldC.png')) - size = "16" if self._age < 10 else "32" if self._age < 20 else "64" + size = "16" if self._age < MOULD_STAGES[0] else "32" if self._age < MOULD_STAGES[1] else "64" self._img = loader.load_image(size, name) return self._img @@ -64,15 +73,15 @@ class Mould(pymunk.Body): self._age += 1 # we regain a health every tick, so we heal in the dark - if self._health < 100: + if self._health < MAX_HEALTH: self._health += 1 refresh = False - if (self._age % 15) == 0 and len(moulds) < 1000: + if (self._age % SPAWN_RATE) == 0 and len(moulds) < MAX_ELEMENTS: # Spawn a new child, if we can spawn = True - choice = random.randint(0, 4) + choice = random.randint(0, 3) if choice == 0: pos = self.position + (0, 24) elif choice == 1: @@ -102,16 +111,16 @@ class Mould(pymunk.Body): if random.randint(0, 10) < 2: sound.play_sound("mouth_pop_2a.ogg") - if self._age in (10, 20): + if self._age in MOULD_STAGES: # We grow in size refresh = True self._img = None # invalidate cached image - if self._age > 20 and random.randint(0, 500) < 1: + if self._age > MOULD_STAGES[1] and random.randint(0, 500) < 1: # Maybe we grow an eyeball self.has_eyeball = True - if self._age > 120: + if self._age > MAX_AGE: # We die of old age space.remove(self, self._shape) moulds.remove(self) @@ -127,7 +136,7 @@ class Mould(pymunk.Body): def damage(self, light, space, moulds): """Take damage for light, adjusted for resistances.""" self._health -= light.base_damage() - if self._health <= 0 and self._age <= 120: + if self._health <= 0 and self._age <= MAX_AGE: # We die of damage space.remove(self, self._shape) moulds.remove(self) -- 2.34.1