From 693cbe7873f08eaa96ec6a0edd8bba08870307bf Mon Sep 17 00:00:00 2001 From: Simon Cross Date: Sat, 10 Sep 2016 16:17:52 +0200 Subject: [PATCH] Add method for finding light fitting image by light type. --- tabakrolletjie/lights.py | 41 +++++++++++++--------------------------- 1 file changed, 13 insertions(+), 28 deletions(-) diff --git a/tabakrolletjie/lights.py b/tabakrolletjie/lights.py index 22a089d..27f349e 100644 --- a/tabakrolletjie/lights.py +++ b/tabakrolletjie/lights.py @@ -15,7 +15,7 @@ from .constants import LIGHT_CATEGORY, FITTINGS_CATEGORY, COLOURS from .rays import RayPolyManager from .utils import DetailedTimer from .loader import loader -from .transforms import Multiply +from .transforms import ColourWedges LIGHT_FILTER = pymunk.ShapeFilter( mask=pymunk.ShapeFilter.ALL_MASKS ^ ( @@ -102,30 +102,9 @@ class LightManager(object): light.tick() -def light_fitting_image(size, base_image_name, colours): - """ Render a light fitting image. """ - size = str(size) - fitting_colours = [COLOURS[c] for c in colours] - ncolour = len(fitting_colours) - if ncolour > 3: - print "Multicoloured light should not have more than 3 colours" - ncolour = 3 - - if ncolour == 1: - return loader.load_image( - size, base_image_name, - transform=Multiply(colour=fitting_colours[0])) - - colour_mult_image = pygame.surface.Surface((48, 48)) - for i in range(ncolour): - sector = loader.load_image( - size, "light_mask_%d_%d.png" % (ncolour, i + 1), - transform=Multiply(colour=fitting_colours[i])) - colour_mult_image.blit(sector, (0, 0), None, 0) - - fitting_image = loader.load_image(size, base_image_name) - fitting_image.blit(colour_mult_image, (0, 0), None, pgl.BLEND_RGBA_MULT) - return fitting_image +def light_fitting_by_type(light_type): + """ Render a light fitting image for a light type. """ + return BaseLight.find_cls(light_type).FITTING_IMG class BaseLight(object): @@ -166,10 +145,15 @@ class BaseLight(object): def load(cls, config): kw = config.copy() light_type = kw.pop("type") + light_class = cls.find_cls(light_type) + return light_class(**kw) + + @classmethod + def find_cls(cls, light_type): [light_class] = [ c for c in cls.__subclasses__() if c.__name__.lower() == light_type] - return light_class(**kw) + return light_class def add(self, space): if self.body.space is not None: @@ -233,8 +217,9 @@ class BaseLight(object): def fitting_image(self): if self._fitting_image is None: - self._fitting_image = light_fitting_image( - 48, self.FITTING_IMG, self.colour_cycle) + self._fitting_image = loader.load_image( + "48", self.FITTING_IMG, + transform=ColourWedges(colours=self.colour_cycle)) return self._fitting_image def invalidate_fitting_image(self): -- 2.34.1