From 6cf9cfb51aab4caccb64ff81113d34d4e21da006 Mon Sep 17 00:00:00 2001 From: Neil Date: Tue, 6 Sep 2016 21:24:34 +0200 Subject: [PATCH] Render Boyd under the lights and such --- tabakrolletjie/scenes/night.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tabakrolletjie/scenes/night.py b/tabakrolletjie/scenes/night.py index 2ff13ec..b3e00d2 100644 --- a/tabakrolletjie/scenes/night.py +++ b/tabakrolletjie/scenes/night.py @@ -29,13 +29,13 @@ class NightScene(BaseScene): @debug_timer("night.render") def render(self, surface, gamestate): surface.fill((0, 0, 155)) + self._mould.render(surface) for light in self._lights: light.render_light(surface) for obs in self._obstacles: obs.render(surface) for light in self._lights: light.render_fittings(surface) - self._mould.render(surface) def event(self, ev, gamestate): if ev.type == pgl.KEYDOWN: -- 2.34.1