From 81317de762b0258c6b4bc9995918cd83dffd4169 Mon Sep 17 00:00:00 2001 From: Neil Date: Fri, 16 May 2014 21:33:01 +0200 Subject: [PATCH 1/1] Add a 'How To Play' screen --- naja/scenes/howto.py | 54 ++++++++++++++++++++++++++++++++++++++++++++ naja/scenes/menu.py | 8 +++++++ 2 files changed, 62 insertions(+) create mode 100644 naja/scenes/howto.py diff --git a/naja/scenes/howto.py b/naja/scenes/howto.py new file mode 100644 index 0000000..5114069 --- /dev/null +++ b/naja/scenes/howto.py @@ -0,0 +1,54 @@ +""" +Howto scene. +""" + +import pygame.locals as pgl + +from naja.constants import KEYS +from naja.scenes.scene import Scene +from naja.widgets.text import TextWidget, TextBoxWidget +from naja.events import SceneChangeEvent + + +class HowtoScene(Scene): + """ + Tell the player what to do. + """ + + def __init__(self, state): + super(HowtoScene, self).__init__(state) + self.add(TextWidget( + (200, 4), 'How To Play the Game', fontsize=32, + colour='white')) + self.add(TextBoxWidget( + (0, 40), '\n'.join([ + "You are a robot, frantically trying to set the correct " + "bits to gain points for reasons that are unlikely to " + "ever become clear.", + "You have 8 bits. Four bits control the directions " + "you can move in {NORTH,SOUTH,EAST,WEST}, 3 allow you " + "to unlock actions {RED,GREEN,BLUE} and the " + "last, the Most Significant Bit {MSB}, makes everything " + "work better.", + "MOVEMENT", + "During Movement, you can explore the board and learn about " + "the available tiles. Tiles you can legally move onto are " + "highlighted. It's always possible to stay in place.", + "ACTIONS", + "After moving, you must select an action. Some actions " + "require the correct bits to be set before they can be " + "selected. After the action, the tile will be replaced.", + "Some actions cost health {HEALTH}. If you run out of " + "health {HEALTH}, you lose.", + "Some actions gain you points {WINTOKEN}. Once you have " + "enough points, you win the game." + ]), fontsize=32, + colour='white', padding=1, border=1, + bg_colour='black', border_colour='black', + box_width=400)) + + def handle_scene_event(self, ev): + from naja.scenes.menu import MenuScene + if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: + SceneChangeEvent.post(MenuScene) + return diff --git a/naja/scenes/menu.py b/naja/scenes/menu.py index 327bb0b..a94a0ed 100644 --- a/naja/scenes/menu.py +++ b/naja/scenes/menu.py @@ -9,6 +9,7 @@ from naja.events import SceneChangeEvent, QuitGameEvent from naja.scenes.scene import Scene from naja.scenes.credits import CreditsScene from naja.scenes.game import GameScene +from naja.scenes.howto import HowtoScene from naja.scenes.load_save import LoadGameScene, SaveGameScene from naja.scenes.new_game import NewGameScene from naja.widgets.selector import SelectorWidget @@ -48,6 +49,13 @@ class MenuScene(Scene): save.set_selectable_callback(lambda: state is not None) selector.add(save) + y_offset += 50 + howto = TextWidget( + (100, y_offset), 'How To Play', fontsize=32, colour='white') + howto.add_callback( + 'click', lambda event: SceneChangeEvent.post(HowtoScene)) + selector.add(howto) + y_offset += 50 credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE) credits.add_callback('click', self.scene_callback(CreditsScene)) -- 2.34.1