From 902dc730258c6303339c105e49eb62499598de0e Mon Sep 17 00:00:00 2001
From: Neil <neil@dip.sun.ac.za>
Date: Sat, 20 Apr 2013 11:34:31 +0200
Subject: [PATCH] Don't be as stict when deciding if the player has pressed on
 the correct sprite - should make android play easier

---
 erdslangetjie/__main__.py | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py
index 8121eb9..4805419 100644
--- a/erdslangetjie/__main__.py
+++ b/erdslangetjie/__main__.py
@@ -286,9 +286,13 @@ class GameWindow(RelativeLayout):
         pos = self.to_local(*pos)
         return (int(pos[0] / TILE_SIZE), int(pos[1] / TILE_SIZE))
 
+    def _near_player(self, pos):
+        return (abs(pos[0] - self.player.pos[0]) < 2 and
+                abs(pos[1] - self.player.pos[1]) < 2)
+
     def on_touch_down(self, touch):
         pos = self._calc_mouse_pos(touch.pos)
-        if pos == self.player.pos:
+        if self._near_player(pos):
             self.mouse_move = True
             self.mouse_start = pos
 
-- 
2.34.1