From b6db416920a423ad58363e32e4858c579d9f6fa5 Mon Sep 17 00:00:00 2001 From: Simon Cross Date: Sun, 6 Mar 2016 00:32:22 +0200 Subject: [PATCH] Redimentary player stats. --- koperkapel/scenes/level.py | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index c68ac6d..22662a2 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -13,12 +13,31 @@ from ..vehicles.base import Vehicle from ..weapons import weapon_by_name +class PlayerStats: + def __init__(self, world): + roaches = world.roaches + self.health = sum(r.health for r in roaches) + self.smart = self._count_attr("smart", roaches) + self.fast = self._count_attr("fast", roaches) + self.strong = self._count_attr("strong", roaches) + + def __str__(self): + return "" % ( + self.health, self.smart, self.fast, self.strong) + + def _count_attr(self, attr, roaches): + attrs = [r[attr] for r in roaches] + attrs = [a for a in attrs if a] + return len(attrs) + + class BaseLevelScene(Scene): """ Level scene. """ def __init__(self): super().__init__() self._level = None + self._stats = None def enter(self, world): self._level = levels.load(world.level.name) @@ -93,6 +112,7 @@ class GameLevelScene(BaseLevelScene): for generator in self._generators: generator.unpause() return + self._update_player_stats(world) super().enter(world) self._roaches = self.actors.add_layer("roaches", level=10) self._friends = self.actors.add_layer("friendly roaches", level=9) @@ -280,11 +300,15 @@ class GameLevelScene(BaseLevelScene): bullet.game_pos[0] * TILE_SIZE + (TILE_SIZE // 2), bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2)) self._check_for_bullet_hits() + self._update_player_stats(world) more = self._check_held_keys(dt) if more: events.extend(more) return events + def _update_player_stats(self, world): + self._stats = PlayerStats(world) + def _check_enemies(self): if len(self._level.enemies) != len(self._enemies): # New nemy has spawned -- 2.34.1