From d436671e45a50d49728388e6ee7269922a36873c Mon Sep 17 00:00:00 2001 From: Neil Date: Sat, 5 Mar 2016 00:09:53 +0200 Subject: [PATCH] A roach wanders into the world --- koperkapel/scenes/level.py | 55 ++++++++++++++++++++++++++++++++++++-- 1 file changed, 53 insertions(+), 2 deletions(-) diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 82fff65..a800ba0 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -4,8 +4,9 @@ from pgzero.constants import keys from pygame import Surface import pygame.locals as pgl from ..loaders.levelloader import levels -from .base import Scene, ChangeSceneEvent +from .base import Scene, ChangeSceneEvent, MoveViewportEvent from ..constants import TILE_SIZE, WIDTH, HEIGHT +from ..roaches import default_roaches class BaseLevelScene(Scene): @@ -48,6 +49,7 @@ class BaseLevelScene(Scene): screen.surface.blit(self._overlay, (0, 0), area=(viewport[0], viewport[1], WIDTH, HEIGHT), special_flags=pgl.BLEND_MULT) + self.actors.draw(screen) def on_key_down(self, key, mod, unicode): if key == keys.ESCAPE: @@ -56,4 +58,53 @@ class BaseLevelScene(Scene): class GameLevelScene(BaseLevelScene): - pass + + def enter(self, world): + super().enter(world) + self._roaches = self.actors.add_layer("roaches", level=10) + self._init_roaches(world.roaches) + + def _init_roaches(self, roaches): + x, y = self._level.start_pos + for roach in roaches: + roach_actor = self._roaches.add(default_roaches.assemble(roach)) + roach_actor.anchor = (0, 0) + roach_actor.pos = (x * TILE_SIZE, y * TILE_SIZE) + self._set_pos(x, y) + self._level_layer = 'floor' + + def _set_pos(self, x, y): + self._player_pos = (x, y) + + def on_key_down(self, key, mod, unicode): + offset = None + x, y = self._player_pos + if key == keys.DOWN: + if self._level.can_walk(x, y + 1, self._level_layer): + self._set_pos(x, y + 1) + offset = (0, TILE_SIZE) + elif key == keys.UP: + if self._level.can_walk(x, y - 1, self._level_layer): + self._set_pos(x, y - 1) + offset = (0, -TILE_SIZE) + elif key == keys.LEFT: + if self._level.can_walk(x - 1, y, self._level_layer): + self._set_pos(x - 1, y) + offset = (-TILE_SIZE, 0) + elif key == keys.RIGHT: + if self._level.can_walk(x + 1, y, self._level_layer): + self._set_pos(x + 1, y) + offset = (TILE_SIZE, 0) + elif key == keys.S: + if self._level_layer == 'floor': + if self._level.can_walk(x, y, 'tunnels'): + self._level_layer = 'tunnels' + elif self._level.can_walk(x, y, 'floor'): + # Must be in the tunnels already + self._level_layer = 'floor' + return + if offset: + return [MoveViewportEvent(offset)] + return super(GameLevelScene, self).on_key_down(key, mod, unicode) + + -- 2.34.1