General game design notes: Arbitary design decision made for no good reason: Use kivy pyweek theme: nemisis Genre: Maze game - Content is king, and, with a level editor, adding some mazes is a lot easier than anyting more content heavy. - Requires a level editor Hook: Fleeing your nemisis - Your superhero nemesis has broken into your base, and you're fleeing through your escape tunnels. Unfortunately, you've forgotten the way out yourself, so this will require a great deal of finesse - Turn-based? Time-based? - Small lead before the pursuer starts the maze - Some ability to trigger traps in the maze to delay the pursuer - Fairly stupid path-finding AI for the pursuer, so it can be misled