X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=blobdiff_plain;f=NOTES;fp=NOTES;h=0000000000000000000000000000000000000000;hp=215010df0fe42c2c8a1910b73981d22d1013e5af;hb=43c19e1c8bdbf4b2567aa491a9faaa5fce6ab9a2;hpb=8106d6ecef6da3a115817f987df9db8298e33920 diff --git a/NOTES b/NOTES deleted file mode 100644 index 215010d..0000000 --- a/NOTES +++ /dev/null @@ -1,20 +0,0 @@ -General game design notes: - -Arbitary design decision made for no good reason: Use kivy - -pyweek theme: nemisis - -Genre: Maze game - - Content is king, and, with a level editor, adding some mazes is a lot - easier than anyting more content heavy. - - Requires a level editor - - -Hook: Fleeing your nemisis - - Your superhero nemesis has broken into your base, and you're fleeing - through your escape tunnels. Unfortunately, you've forgotten the way - out yourself, so this will require a great deal of finesse - - Turn-based? Time-based? - - Small lead before the pursuer starts the maze - - Some ability to trigger traps in the maze to delay the pursuer - - Fairly stupid path-finding AI for the pursuer, so it can be misled