X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=935d212b98ccb6b246859c91b24efee773d63122;hp=462d79535cd30289ed19eb34a327cf1b6e68182f;hb=74e3a0bc0a46bfbf48ae2ae3f5aa7f95a6f6a947;hpb=2e932873c18650931184e250da07f522af920ac9 diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 462d795..935d212 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -49,6 +49,7 @@ class GameWindow(RelativeLayout): self.player_tile = None self.nemesis_tile = None self.timer_set = False + self.move_counter = 0 self.player.pos = self.level_obj.enter_pos if platform() != 'android': @@ -122,20 +123,15 @@ class GameWindow(RelativeLayout): if true_point[0] >= self.view.size[0]: self.view.scroll_x += self.x_scroll_margin true_point = self.to_parent(*check_point) - #print '-x', self.view.scroll_x, self.view.scroll_y elif true_point[0] < 0: self.view.scroll_x -= self.x_scroll_margin true_point = self.to_parent(*check_point) - #print '+x', self.view.scroll_x, self.view.scroll_y elif true_point[1] >= self.view.size[1]: self.view.scroll_y += self.y_scroll_margin true_point = self.to_parent(*check_point) - #print '+y', self.view.scroll_x, self.view.scroll_y elif true_point[1] < 0: self.view.scroll_y -= self.y_scroll_margin true_point = self.to_parent(*check_point) - #print '-y', self.view.scroll_x, self.view.scroll_y - #print true_point, self.view.size def included(self, point, margin): if point[0] < margin: @@ -183,16 +179,25 @@ class GameWindow(RelativeLayout): def do_move(self, direction): if not self.level_obj: return - self.player.move(direction, self.level_obj) + # Do nothing on null moves + if not self.player.move(direction, self.level_obj): + return self.check_state() self.do_nemesis_move() def do_nemesis_move(self): self.nemesis.move(self.level_obj, self.player.pos) self.check_state() - self.reset_timer() + if self.move_counter > 4: + self.move_counter = 0 + self.draw_nemesis() + self.nemesis.move(self.level_obj, self.player.pos) + self.check_state() + else: + self.move_counter += 1 self.draw_nemesis() self.draw_player() + self.reset_timer() def timed_move(self, event): if not self.level_obj: @@ -202,7 +207,7 @@ class GameWindow(RelativeLayout): def reset_timer(self): self.timer_set = True Clock.unschedule(self.timed_move) - Clock.schedule_once(self.timed_move, 0.5) + Clock.schedule_once(self.timed_move, 3) def check_caught(self): return self.nemesis.pos == self.player.pos @@ -210,9 +215,12 @@ class GameWindow(RelativeLayout): def reset_level(self): Clock.unschedule(self.timed_move) self.timer_set = False + self.move_counter = 0 if self.nemesis_tile: self.remove_widget(self.nemesis_tile) self.nemesis.reset_pos() + + def load_level(self): if self.level_obj: self.level_obj.load_tiles() self.player.pos = self.level_obj.enter_pos @@ -229,14 +237,22 @@ class GameWindow(RelativeLayout): if not self.level_obj: return if self.level_obj.at_exit(self.player.pos): + self.reset_level() # Jump to next level self.level_obj = self.level_list.advance_to_next_level() - if not self.reset_level(): - self.app.game_over(True) + if not self.load_level(): + app = self.app + self.app = None + self._closed() + app.game_over(True) return elif self.check_caught(): # Caught - self.app.game_over(False) + self.reset_level() + app = self.app + self.app = None + self._closed() + app.game_over(False) return elif self.level_obj.is_button(self.player.pos): self.level_obj.trigger_button(self.player.pos) @@ -325,6 +341,7 @@ class GameApp(App): def __init__(self): super(GameApp, self).__init__() self.levels = LevelList() + self.game = None def build(self): root = ScrollView(size_hint=(None, None)) @@ -354,15 +371,15 @@ class GameApp(App): def start_game(self, label, ref): """Start the game""" - game = GameWindow(self.levels, self) - game.build() + self.game = GameWindow(self.levels, self) + self.game.build() self.root.clear_widgets() - self.root.add_widget(game) + self.root.add_widget(self.game) # Ensure the player is visible self.root.scroll_x = 0 self.root.scroll_y = 0 - game.draw_player() - game.draw_nemesis() + self.game.draw_player() + self.game.draw_nemesis() def game_over(self, won): if won: @@ -370,6 +387,8 @@ class GameApp(App): self.levels.reset() else: screen = LostScreen(self) + del self.game + self.game = None self.root.clear_widgets() self.root.add_widget(screen)