X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=db6669e83ff966a75ef6bcb18cdbdd7e01404831;hp=0141bd97ce3cd02f176ac332a566917c4a7a0b90;hb=6b9b0ccf122251850a75970305531bc4b4e8fca8;hpb=d6b84b3d927fc6282e0810449598d19d59957713 diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 0141bd9..db6669e 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -1,21 +1,19 @@ -import kivy import pygame -kivy.require('1.6.0') +from erdslangetjie.constants import TILE_SIZE from kivy.app import App from kivy.uix.widget import Widget -from kivy.logger import Logger, LoggerHistory from kivy.uix.relativelayout import RelativeLayout from kivy.uix.scrollview import ScrollView -from kivy.uix.button import Button +from kivy.uix.label import Label from kivy.graphics import Color, Rectangle from kivy.utils import platform +from kivy.clock import Clock from erdslangetjie.level import LevelList from erdslangetjie.data import load_image from erdslangetjie.player import ThePlayer, Nemesis -from erdslangetjie.constants import TILE_SIZE, QUIET class GameWindow(RelativeLayout): @@ -45,6 +43,7 @@ class GameWindow(RelativeLayout): raise RuntimeError('No entry point') self.player_tile = None self.nemesis_tile = None + self.timer_set = False self.player.pos = self.level_obj.enter_pos if platform() != 'android': @@ -173,40 +172,54 @@ class GameWindow(RelativeLayout): self.do_move(direction) def do_move(self, direction): - self.nemesis.move(self.level_obj) - self.draw_nemesis() + if not self.level_obj: + return self.player.move(direction, self.level_obj) self.draw_player() self.check_state() - self.reset_timer() + if not self.timer_set: + self.reset_timer() - def timed_move(self): - self.nemesis.move(self.level_obj) + def timed_move(self, event): + if not self.level_obj: + return + self.nemesis.move(self.level_obj, self.check_caught) self.draw_nemesis() self.check_state() self.reset_timer() def reset_timer(self): - pass + self.timer_set = True + Clock.unschedule(self.timed_move) + Clock.schedule_once(self.timed_move, 0.5) + + def check_caught(self): + return self.nemesis.pos == self.player.pos + + def reset_level(self): + Clock.unschedule(self.timed_move) + self.timer_set = False + self.remove_widget(self.nemesis_tile) + self.nemesis.reset_pos() + if self.level_obj: + self.level_obj.load_tiles() + self.player.pos = self.level_obj.enter_pos + self.remove_widget(self.player_tile) + self.view.scroll_x = 0 + self.view.scroll_y = 0 + self.build() + self.draw_nemesis() + self.draw_player() + return True + return False def check_state(self): if self.level_obj.at_exit(self.player.pos): # Jump to next level self.level_obj = self.level_list.advance_to_next_level() - self.remove_widget(self.nemesis_tile) - self.nemesis.reset_pos() - if self.level_obj: - self.level_obj.load_tiles() - self.player.pos = self.level_obj.enter_pos - self.remove_widget(self.player_tile) - self.view.scroll_x = 0 - self.view.scroll_y = 0 - self.build() - self.draw_nemesis() - self.draw_player() - else: + if not self.reset_level(): self.app.game_over(True) - elif self.nemesis.pos == self.player.pos: + elif self.check_caught(): # Caught self.app.game_over(False) @@ -247,14 +260,19 @@ class Screen(Widget): Rectangle(pos=(0, 0), size=(1026, 760), texture=self.image.texture) - self.stop_button = Button( - text='Quit', size=(200, 40), + self.stop_button = Label( + text='[ref=quit][color=ff0066]Quit[/color][/ref]', + font_size=30, + markup=True, + size=(200, 40), pos=((1026 - 200) / 2 - 100, 100)) - self.stop_button.bind(on_press=self.app.stop_app) - self.start_button = Button( - text=self.START, size=(200, 40), + self.stop_button.bind(on_ref_press=self.app.stop_app) + self.start_button = Label( + text="[ref=start][color=00ff66]%s[/color][/ref]" % self.START, + font_size=30, + markup=True, size=(200, 40), pos=((1026 - 200) / 2 + 100, 100)) - self.start_button.bind(on_press=self.app.start_game) + self.start_button.bind(on_ref_press=self.app.start_game) self.add_widget(self.stop_button) self.add_widget(self.start_button) @@ -302,10 +320,10 @@ class GameApp(App): screen = IntroScreen(self) self.root.add_widget(screen) - def stop_app(self, button): + def stop_app(self, label, ref): self.stop() - def start_game(self, button): + def start_game(self, label, ref): """Start the game""" game = GameWindow(self.levels, self) game.build() @@ -330,8 +348,4 @@ class GameApp(App): def main(): """ Erdslangetjie, a maze game of eluding nemesis """ - if QUIET: - for hdlr in Logger.handlers[:]: - if not isinstance(hdlr, LoggerHistory): - Logger.removeHandler(hdlr) GameApp().run()