X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=e8f4f9823c1d0aa1c9a0dce7780bd4fdaaaa2bd4;hp=50ee66dd4cebf7e591b6b61619efc82b4ad8e8c5;hb=HEAD;hpb=d95fc8596797bfc72c139eb308245d96a8141b89 diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 50ee66d..e8f4f98 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -1,117 +1,13 @@ -import sys -import os -import kivy -import pygame +from kivy.utils import platform +from kivy.config import Config -kivy.require('1.6.0') - -from kivy.app import App -from kivy.core.window import Window -from kivy.uix.widget import Widget -from kivy.uix.floatlayout import FloatLayout -from kivy.graphics import Color, Rectangle - -from erdslangetjie.data import filepath, load -from erdslangetjie.level import Level -from erdslangetjie.player import ThePlayer, Nemesis - -TILE_SIZE = 24 - - -class GameWindow(FloatLayout): - - def __init__(self, level): - super(GameWindow, self).__init__(size=(648, 480)) - if os.path.exists(filepath(level)): - level_data = load(level) - self.level = level - elif os.path.exists(filepath('levels/' + level)): - level_data = load('levels/' + level) - self.level = 'levels/' + level - else: - print 'Unable to find %s - treating this as a new level' % level - sys.exit(1) - self.level_obj = Level() - self.level_obj.load(level_data) - level_data.close() - self.tiles = {} - - self.player = ThePlayer() - self.level_obj.load_tiles() - if not self.level_obj.enter_pos: - raise RuntimeError('No entry point') - self.player_tile = None - - self.player.pos = self.level_obj.enter_pos - self.keyboard = Window.request_keyboard(self._closed, self) - self.keyboard.bind(on_key_down=self._on_key_down) - - def build(self): - self.clear_widgets() - self.tiles = {} - tiles = self.level_obj.get_tiles() - bx, by = 0, 0 - for tile_line in tiles: - bx = 0 - for tile in tile_line: - node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by)) - with node.canvas: - Color(1, 1, 1) - Rectangle(pos=node.pos, size=node.size, - texture=tile.texture) - self.add_widget(node) - self.tiles[(bx, by)] = node - bx += TILE_SIZE - by += TILE_SIZE - - self.draw_player() - - def draw_player(self): - if self.player_tile: - self.remove_widget(self.player_tile) - player_pos = (self.player.pos[0] * TILE_SIZE, - self.player.pos[1] * TILE_SIZE) - self.player_tile = Widget(size=(TILE_SIZE, TILE_SIZE), - pos=player_pos) - with self.player_tile.canvas: - Color(1, 1, 1) - Rectangle(pos=player_pos, size=self.player_tile.size, - texture=self.player.sprite.texture) - self.add_widget(self.player_tile) - - def _closed(self): - self.keyboard.unbind(on_key_down=self._on_key_down) - - def _on_key_down(self, keyboard, keycode, text, modifiers): - # FIXME - likely portablity issues - direction = None - if keycode[0] == pygame.K_UP: - direction = (0, 1) - elif keycode[0] == pygame.K_DOWN: - direction = (0, -1) - elif keycode[0] == pygame.K_LEFT: - direction = (-1, 0) - elif keycode[0] == pygame.K_RIGHT: - direction = (1, 0) - if direction: - if self.player.can_move(direction, self.level_obj): - self.player.move(direction) - self.draw_player() - - -class GameApp(App): - - def __init__(self): - self.level = 'level1.txt' - super(GameApp, self).__init__() - - def build(self): - game = GameWindow(self.level) - game.build() - return game +if platform() != 'android': + Config.set('graphics', 'width', '1026') + Config.set('graphics', 'height', '760') def main(): """ Erdslangetjie, a maze game of eluding nemesis """ + from erdslangetjie.localwidgets import GameApp GameApp().run()