X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=e8f4f9823c1d0aa1c9a0dce7780bd4fdaaaa2bd4;hp=9802657cf1dc9bb22bb68c9fb59818c77d3d94a1;hb=HEAD;hpb=6200dd009a7eb6102fd5e0c0170f274f736ecc25 diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 9802657..e8f4f98 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -1,84 +1,13 @@ -import sys -import os -import kivy +from kivy.utils import platform +from kivy.config import Config -kivy.require('1.6.0') - -from kivy.app import App -from kivy.uix.widget import Widget -from kivy.uix.floatlayout import FloatLayout -from kivy.graphics import Color, Rectangle - -from erdslangetjie.data import filepath, load -from erdslangetjie.level import Level -from erdslangetjie.player import ThePlayer, Nemesis - - -class GameWindow(FloatLayout): - - def __init__(self, level): - super(GameWindow, self).__init__(size=(960, 960)) - if os.path.exists(filepath(level)): - level_data = load(level) - self.level = level - elif os.path.exists(filepath('levels/' + level)): - level_data = load('levels/' + level) - self.level = 'levels/' + level - else: - print 'Unable to find %s - treating this as a new level' % level - sys.exit(1) - self.level_obj = Level() - self.level_obj.load(level_data) - level_data.close() - - self.player = ThePlayer() - self.level_obj.load_tiles() - if not self.level_obj.enter_pos: - raise RuntimeError('No entry point') - - self.player.pos = self.level_obj.enter_pos - - def build(self): - self.clear_widgets() - tiles = self.level_obj.get_tiles() - tile_size = 24 - bx, by = 0, 0 - for tile_line in tiles: - bx = 0 - for tile in tile_line: - node = Widget(size=(tile_size, tile_size), pos=(bx, by)) - with node.canvas: - Color(1, 1, 1) - Rectangle(pos=node.pos, size=node.size, - texture=tile.texture) - self.add_widget(node) - bx += tile_size - by += tile_size - - player_pos = (self.player.pos[0] * tile_size, - self.player.pos[1] * tile_size) - player_tile = Widget(size=(tile_size, tile_size), - pos=player_pos) - with player_tile.canvas: - Color(1, 1, 1) - Rectangle(pos=player_pos, size=player_tile.size, - texture=self.player.sprite.texture) - self.add_widget(player_tile) - - -class GameApp(App): - - def __init__(self): - self.level = 'level1.txt' - super(GameApp, self).__init__() - - def build(self): - game = GameWindow(self.level) - game.build() - return game +if platform() != 'android': + Config.set('graphics', 'width', '1026') + Config.set('graphics', 'height', '760') def main(): """ Erdslangetjie, a maze game of eluding nemesis """ + from erdslangetjie.localwidgets import GameApp GameApp().run()