X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=blobdiff_plain;f=erdslangetjie%2Feditor%2Feditor.py;h=1606fd63bcd6f2d92a184ff197e6341941652716;hp=f2bf09b9d12e1afc071ebcebf914933a35a7149d;hb=517be20b35d84ce31d2ba7270a4c7fbb65297db4;hpb=4b54ba10f3412990f36ae5608acf892235b77335 diff --git a/erdslangetjie/editor/editor.py b/erdslangetjie/editor/editor.py index f2bf09b..1606fd6 100644 --- a/erdslangetjie/editor/editor.py +++ b/erdslangetjie/editor/editor.py @@ -12,7 +12,8 @@ from kivy.utils import platform from kivy.config import Config from erdslangetjie.data import filepath, load -from erdslangetjie.level import Level +from erdslangetjie.level import (Level, WALL, GATE, BUTTON, + FLOOR, ENTRY, EXIT) if platform() != 'android': @@ -20,6 +21,16 @@ if platform() != 'android': Config.set('graphics', 'height', '760') +tool_map = { + 'button': BUTTON, + 'gate': GATE, + 'wall': WALL, + 'floor': FLOOR, + 'add entry': ENTRY, + 'add exit': EXIT + } + + class EditorWindow(FloatLayout): def __init__(self, level): @@ -52,15 +63,7 @@ class EditorWindow(FloatLayout): for tile_line in tiles: bx = 0 for tile in tile_line: - node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by)) - node.bind(on_touch_down=self.change_node) - node.bind(on_touch_move=self.change_node) - with node.canvas: - Color(1, 1, 1) - Rectangle(pos=node.pos, size=node.size, - texture=tile.texture) - self.add_widget(node) - self.nodes[(bx, by)] = node + self._draw_tile((bx, by), tile) bx += TILE_SIZE by += TILE_SIZE @@ -69,6 +72,17 @@ class EditorWindow(FloatLayout): self.add_widget(name) self.draw_toolbar() + self.draw_save_button() + + def _draw_tile(self, tile_pos, tile): + node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=tile_pos) + node.bind(on_touch_down=self.change_node) + node.bind(on_touch_move=self.change_node) + with node.canvas: + Color(1, 1, 1) + Rectangle(pos=node.pos, size=node.size, texture=tile.texture) + self.add_widget(node) + self.nodes[tile_pos] = node def draw_toolbar(self): for widget in self.tool_widgets: @@ -76,12 +90,12 @@ class EditorWindow(FloatLayout): self.remove_widget(widget) self.tool_widgets = [] y = 300 - for tool in ['wall', 'floor', 'add entrance', 'add exit']: + for tool in sorted(tool_map): if self.tool == tool: color = '00cccc' else: color = 'cccccc' - tool_label = Label(text='[color=%s][ref=%s]%s[/color]' % + tool_label = Label(text='[color=%s][ref=%s]%s[/ref][/color]' % (color, tool, tool), markup=True, font_size=24, pos=(500, y)) y -= 50 @@ -89,6 +103,15 @@ class EditorWindow(FloatLayout): self.add_widget(tool_label) self.tool_widgets.append(tool_label) + def draw_save_button(self): + save_label = Label(text='[color=ffffff][ref=save]Save[/ref][/color]', + markup=True, font_size=24, pos=(500, -100)) + save_label.bind(on_ref_press=self.do_save) + self.add_widget(save_label) + + def do_save(self, label, ref): + pass + def change_tool(self, label, ref): self.tool = ref self.draw_toolbar() @@ -101,8 +124,16 @@ class EditorWindow(FloatLayout): return True def change_node(self, node, touch): - if self.contained(node, touch.pos): - print touch, node, node.size, node.pos + if self.tool and self.contained(node, touch.pos): + tile_pos = (node.pos[0] / TILE_SIZE, node.pos[1] / TILE_SIZE) + action = tool_map[self.tool] + if self.level_obj.get_tile_type(tile_pos) != action: + self.level_obj.set_tile_type(tile_pos, action) + for map_pos, new_tile in self.level_obj.get_changed_tiles(): + node_pos = (map_pos[0] * TILE_SIZE, map_pos[1] * TILE_SIZE) + old_node = self.nodes[node_pos] + self.remove_widget(old_node) + self._draw_tile(node_pos, new_tile) class EditorApp(App):