X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=blobdiff_plain;f=erdslangetjie%2Flevel.py;h=925974cf5dcdd6bdff124027a0ac10a0a582310b;hp=645a62f7678aca49f89f85a024dbaf4cc9ecd327;hb=7226f363830b124ffc4f6b9a8a1a254a07b54be2;hpb=3a3faf0ebde7ba88de6400c2c0ea257ae36a9c6b diff --git a/erdslangetjie/level.py b/erdslangetjie/level.py index 645a62f..925974c 100644 --- a/erdslangetjie/level.py +++ b/erdslangetjie/level.py @@ -1,19 +1,21 @@ # The level object -from data import load_image +import os +from data import load_image, load, filepath + +WALL = '.' +FLOOR = ' ' +ENTRY = 'E' +EXIT = 'X' class Level(object): - def __init__(self): + def __init__(self, levelfile): self.data = [] self.exit_pos = [] self.enter_pos = None self.tiles = [] - - def load(self, levelfile): - """Load the level""" - self.data = [] # Because of how kivy's coordinate system works, # we reverse the lines so things match up between # the file and the display (top of file == top of display) @@ -28,26 +30,80 @@ class Level(object): for j, line in enumerate(self.data): tile_line = [] for i, c in enumerate(line): - if c == ' ': - tile_line.append(load_image('tiles/floor.bmp')) - elif c == '.': - tile_line.append(load_image('tiles/wall.bmp')) - elif c == 'E' or c == 'X': - if c == 'E': + if c == FLOOR: + tile_line.append(load_image('tiles/floor.png')) + elif c == WALL: + tile_line.append(self.get_wall_tile(i, j)) + elif c == ENTRY or c == EXIT: + if c == ENTRY: if self.enter_pos: raise RuntimeError('Multiple entry points') self.enter_pos = (i, j) else: self.exit_pos.append((i, j)) - tile_line.append(load_image('tiles/door.bmp')) + tile_line.append(load_image('tiles/door.png')) self.tiles.append(tile_line) def get_tiles(self): return self.tiles + def get_size(self): + return len(self.tiles[0]), len(self.tiles) + def at_exit(self, pos): return pos in self.exit_pos + def get_wall_tile(self, x, y): + # Is the neighbour in this direction also a wall? + left = right = top = bottom = False + if x == 0: + left = True + elif self.data[y][x - 1] == WALL: + left = True + if x == len(self.data[0]) - 1: + right = True + elif self.data[y][x + 1] == WALL: + right = True + if y == 0: + top = True + elif self.data[y - 1][x] == WALL: + top = True + if y == len(self.data) - 1: + bottom = True + elif self.data[y + 1][x] == WALL: + bottom = True + if top and bottom and left and right: + return load_image('tiles/cwall.png') + elif bottom and left and right: + return load_image('tiles/bottom_wall.png') + elif top and left and right: + return load_image('tiles/top_wall.png') + elif top and bottom and right: + return load_image('tiles/left_wall.png') + elif top and bottom and left: + return load_image('tiles/right_wall.png') + elif top and bottom: + return load_image('tiles/vert_wall.png') + elif left and right: + return load_image('tiles/horiz_wall.png') + elif left and top: + return load_image('tiles/corner_lt.png') + elif left and bottom: + return load_image('tiles/corner_lb.png') + elif right and top: + return load_image('tiles/corner_rt.png') + elif right and bottom: + return load_image('tiles/corner_rb.png') + elif top: + return load_image('tiles/end_top.png') + elif bottom: + return load_image('tiles/end_bottom.png') + elif left: + return load_image('tiles/end_right.png') + elif right: + return load_image('tiles/end_left.png') + return load_image('tiles/pillar.png') + def blocked(self, pos): if pos[0] < 0: return True @@ -60,3 +116,35 @@ class Level(object): if tile == '.': return True return False + + +class LevelList(object): + + LEVELS = 'level_list' + + def __init__(self): + self.levels = [] + level_list = load(self.LEVELS) + for line in level_list: + line = line.strip() + if os.path.exists(filepath(line)): + level_file = load(line) + self.levels.append(Level(level_file)) + level_file.close() + else: + print 'Level list includes non-existant level %s' % line + level_list.close() + self._cur_level = 0 + + def get_current_level(self): + if self._cur_level < len(self.levels): + return self.levels[self._cur_level] + else: + return None + + def advance_to_next_level(self): + self._cur_level += 1 + return self.get_current_level() + + def reset(self): + self._cur_level = 0