X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=blobdiff_plain;f=misc_stuff%2FNOTES;fp=misc_stuff%2FNOTES;h=215010df0fe42c2c8a1910b73981d22d1013e5af;hp=0000000000000000000000000000000000000000;hb=43c19e1c8bdbf4b2567aa491a9faaa5fce6ab9a2;hpb=8106d6ecef6da3a115817f987df9db8298e33920 diff --git a/misc_stuff/NOTES b/misc_stuff/NOTES new file mode 100644 index 0000000..215010d --- /dev/null +++ b/misc_stuff/NOTES @@ -0,0 +1,20 @@ +General game design notes: + +Arbitary design decision made for no good reason: Use kivy + +pyweek theme: nemisis + +Genre: Maze game + - Content is king, and, with a level editor, adding some mazes is a lot + easier than anyting more content heavy. + - Requires a level editor + + +Hook: Fleeing your nemisis + - Your superhero nemesis has broken into your base, and you're fleeing + through your escape tunnels. Unfortunately, you've forgotten the way + out yourself, so this will require a great deal of finesse + - Turn-based? Time-based? + - Small lead before the pursuer starts the maze + - Some ability to trigger traps in the maze to delay the pursuer + - Fairly stupid path-finding AI for the pursuer, so it can be misled