From: Neil Date: Sun, 14 Apr 2013 08:52:00 +0000 (+0200) Subject: Add design notes X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=commitdiff_plain;h=432e35ae85b7559f60f385b334f98ba5966a29f4 Add design notes --- diff --git a/NOTES b/NOTES new file mode 100644 index 0000000..215010d --- /dev/null +++ b/NOTES @@ -0,0 +1,20 @@ +General game design notes: + +Arbitary design decision made for no good reason: Use kivy + +pyweek theme: nemisis + +Genre: Maze game + - Content is king, and, with a level editor, adding some mazes is a lot + easier than anyting more content heavy. + - Requires a level editor + + +Hook: Fleeing your nemisis + - Your superhero nemesis has broken into your base, and you're fleeing + through your escape tunnels. Unfortunately, you've forgotten the way + out yourself, so this will require a great deal of finesse + - Turn-based? Time-based? + - Small lead before the pursuer starts the maze + - Some ability to trigger traps in the maze to delay the pursuer + - Fairly stupid path-finding AI for the pursuer, so it can be misled