From: Neil Date: Sat, 20 Apr 2013 18:17:07 +0000 (+0200) Subject: Remove soem used skellington stuff. Reorganise stuff not directly game related X-Git-Url: https://git.ctpug.org.za/?p=erdslangetjie.git;a=commitdiff_plain;h=43c19e1c8bdbf4b2567aa491a9faaa5fce6ab9a2 Remove soem used skellington stuff. Reorganise stuff not directly game related --- diff --git a/BUGS.txt b/BUGS.txt deleted file mode 100644 index 8b13789..0000000 --- a/BUGS.txt +++ /dev/null @@ -1 +0,0 @@ - diff --git a/CHANGES.txt b/CHANGES.txt deleted file mode 100644 index 9da9763..0000000 --- a/CHANGES.txt +++ /dev/null @@ -1,7 +0,0 @@ - -Changes -======= - - - - diff --git a/NOTES b/NOTES deleted file mode 100644 index 215010d..0000000 --- a/NOTES +++ /dev/null @@ -1,20 +0,0 @@ -General game design notes: - -Arbitary design decision made for no good reason: Use kivy - -pyweek theme: nemisis - -Genre: Maze game - - Content is king, and, with a level editor, adding some mazes is a lot - easier than anyting more content heavy. - - Requires a level editor - - -Hook: Fleeing your nemisis - - Your superhero nemesis has broken into your base, and you're fleeing - through your escape tunnels. Unfortunately, you've forgotten the way - out yourself, so this will require a great deal of finesse - - Turn-based? Time-based? - - Small lead before the pursuer starts the maze - - Some ability to trigger traps in the maze to delay the pursuer - - Fairly stupid path-finding AI for the pursuer, so it can be misled diff --git a/TODO.txt b/TODO.txt deleted file mode 100644 index 1bad070..0000000 --- a/TODO.txt +++ /dev/null @@ -1,5 +0,0 @@ - - -TODO -==== - diff --git a/data/README.txt b/data/README.txt deleted file mode 100644 index 18bcae8..0000000 --- a/data/README.txt +++ /dev/null @@ -1,2 +0,0 @@ -Place your game's data files in here (images, fonts, map files, sounds, -etc). diff --git a/misc_stuff/NOTES b/misc_stuff/NOTES new file mode 100644 index 0000000..215010d --- /dev/null +++ b/misc_stuff/NOTES @@ -0,0 +1,20 @@ +General game design notes: + +Arbitary design decision made for no good reason: Use kivy + +pyweek theme: nemisis + +Genre: Maze game + - Content is king, and, with a level editor, adding some mazes is a lot + easier than anyting more content heavy. + - Requires a level editor + + +Hook: Fleeing your nemisis + - Your superhero nemesis has broken into your base, and you're fleeing + through your escape tunnels. Unfortunately, you've forgotten the way + out yourself, so this will require a great deal of finesse + - Turn-based? 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