From 001a633b245877d018521fa2749ee621eec751c1 Mon Sep 17 00:00:00 2001 From: Neil Date: Tue, 16 Apr 2013 15:33:31 +0200 Subject: [PATCH] Bump tile size for better results on android --- erdslangetjie/__main__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 8746745..45f907d 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -13,13 +13,13 @@ from kivy.graphics import Color, Rectangle from erdslangetjie.level import LevelList from erdslangetjie.player import ThePlayer, Nemesis -TILE_SIZE = 24 +TILE_SIZE = 40 class GameWindow(FloatLayout): def __init__(self, level_list): - super(GameWindow, self).__init__(size=(648, 480)) + super(GameWindow, self).__init__(size=(1080, 800)) self.level_list = level_list self.level_obj = self.level_list.get_current_level() self.level_obj.load_tiles() -- 2.34.1