From 432e35ae85b7559f60f385b334f98ba5966a29f4 Mon Sep 17 00:00:00 2001 From: Neil Date: Sun, 14 Apr 2013 10:52:00 +0200 Subject: [PATCH] Add design notes --- NOTES | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 NOTES diff --git a/NOTES b/NOTES new file mode 100644 index 0000000..215010d --- /dev/null +++ b/NOTES @@ -0,0 +1,20 @@ +General game design notes: + +Arbitary design decision made for no good reason: Use kivy + +pyweek theme: nemisis + +Genre: Maze game + - Content is king, and, with a level editor, adding some mazes is a lot + easier than anyting more content heavy. + - Requires a level editor + + +Hook: Fleeing your nemisis + - Your superhero nemesis has broken into your base, and you're fleeing + through your escape tunnels. Unfortunately, you've forgotten the way + out yourself, so this will require a great deal of finesse + - Turn-based? Time-based? + - Small lead before the pursuer starts the maze + - Some ability to trigger traps in the maze to delay the pursuer + - Fairly stupid path-finding AI for the pursuer, so it can be misled -- 2.34.1