erdslangetjie.git
2013-04-18 NeilFix counting bug in validate
2013-04-18 NeilValidate levels during gameplay
2013-04-18 NeilRemove debugging prints. Add get_data method for saving
2013-04-18 NeilEditor now changes the map
2013-04-18 NeilRefactor code and add some editor functions
2013-04-18 NeilAdd gameplay notes to README. Tweak instructions
2013-04-18 NeilRedo keyboard navigation code to support WASD as well
2013-04-18 NeilAdd instructions to the intro screen
2013-04-18 NeilStart work on gate trap
2013-04-18 NeilAdd different entry tile to distinguish from the exit
2013-04-17 NeilEditor screenshot
2013-04-17 NeilBetter tool names
2013-04-17 NeilStart hooking up editor functions
2013-04-17 NeilUse different window size for the editor
2013-04-17 NeilHook up very, very stupid nemesis movement for testing...
2013-04-17 Neilpep8 cleanup
2013-04-17 NeilDisable logging earlier
2013-04-17 NeilImprove tile appearance
2013-04-17 NeilUse labels, to make things look better
2013-04-17 NeilBetter button placement
2013-04-17 Neilpep8 cleanup
2013-04-17 NeilCrudely hook up screens
2013-04-17 NeilWon, lost and placeholder intro screen
2013-04-17 NeilAdd reset method
2013-04-17 NeilFix level format error
2013-04-17 NeilForce main app to respect the configured window size
2013-04-17 NeilAndroid fullscreen should be auto
2013-04-17 NeilMove some stuff to constants. Add QUIET flag for release
2013-04-17 NeilTweak level sizes
2013-04-17 NeilAdd latest screenshot
2013-04-16 NeilRedo the walls
2013-04-16 NeilTweak and resize floor and door tiles
2013-04-16 Neilresize player and nemesis sprites
2013-04-16 NeilTweak so we're explicitly fullscreen on android. Tweak...
2013-04-16 NeilTweak editor layout
2013-04-16 Neil"better" auto-scrolling support
2013-04-16 NeilAdd main.py, needed for kivy launcher
2013-04-16 NeilFix ordering bug
2013-04-16 NeilVery hack'ish scrolling support
2013-04-16 NeilAdd helper method
2013-04-16 NeilBump tile size for better results on android
2013-04-16 NeilHack'ish mouse-based navigation (hopefully portable...
2013-04-16 NeilNemesis appears on the map. Refactor code accordingly
2013-04-15 NeilAdd new screenshot
2013-04-15 NeilAdvance through the levels
2013-04-15 NeilFix editor level loading and size
2013-04-15 NeilTweak window size
2013-04-15 NeilResize levels
2013-04-15 NeilTweak level loading code
2013-04-15 NeilSimple keyboard based maze navigation
2013-04-15 Neilcan_move check for player objects
2013-04-15 NeilAdd blocked check to level
2013-04-15 NeilStrip newlines off map when loading
2013-04-15 NeilDisplay player at the start
2013-04-15 Neiladd basic player sprites
2013-04-15 NeilTweak level object
2013-04-14 NeilAdd sprite for the player
2013-04-14 NeilAdd nemesis sprite
2013-04-14 NeilAdd 1st screenshot
2013-04-14 NeilHook up display code to game
2013-04-14 NeilRework display code to avoid Scatter widget
2013-04-14 NeilMention tile source in license
2013-04-14 NeilEditor displays something, although it's hack'ish
2013-04-14 NeilAdd some code for silencing some of kivy's loggin
2013-04-14 NeilAdd specifying filename to editor
2013-04-14 NeilAdd blank level to init editor
2013-04-14 NeilAdd level format description and simple test level
2013-04-14 Neilpep8 cleanup
2013-04-14 NeilNormalise file paths in data.py
2013-04-14 Neilmake game display a window as well
2013-04-14 NeilEditor displays blank window
2013-04-14 NeilMore layout setup tweaking
2013-04-14 NeilAdd missed requirements. Update readme
2013-04-14 NeilStart a requirements file
2013-04-14 NeilUpdate ignore.
2013-04-14 NeilAdd design notes
2013-04-14 NeilImport skellington